skills/menkesu/awesome-pm-skills/strategy-frameworks

strategy-frameworks

SKILL.md

Product Strategy Craft

When This Skill Activates

Claude uses this skill when:

  • Creating product strategy
  • Choosing target markets
  • Defining competitive positioning
  • Connecting tactics to strategy

Core Frameworks

1. Playing to Win (Lafley/Martin)

Five Choices:

  1. What is our winning aspiration?
  2. Where will we play? (market/segment)
  3. How will we win? (advantage)
  4. What capabilities must we have?
  5. What management systems are required?

2. Crossing the Chasm (Geoffrey Moore)

Beachhead Strategy:

  • Choose ONE segment to dominate
  • Become THE solution for that segment
  • Expand from strength

Action Templates

Template: Product Strategy

# Product Strategy: [Product]

## Winning Aspiration
[What does winning look like in 3-5 years?]

## Where to Play
**Target Market:**
- Segment: [specific]
- Size: [TAM/SAM/SOM]
- Beachhead: [first segment to dominate]

**Not Playing:**
- [Segments we're avoiding and why]

## How to Win
**Competitive Advantage:**
- [What we do better than anyone]
- [Why customers choose us]
- [Our defensible moat]

## Capabilities Required
- [Capability 1 we need]
- [Capability 2 we need]
- [Capability 3 we need]

## Strategic Roadmap
**Now (0-6 months):**
- [Initiative]

**Next (6-18 months):**
- [Initiative]

**Later (18+ months):**
- [Initiative]

Quick Reference

🎯 Strategy Checklist

Define:

  • Winning aspiration (vision)
  • Where to play (market)
  • How to win (advantage)
  • Capabilities needed

Execute:

  • Beachhead identified
  • Roadmap connects to strategy
  • Every feature ladders up

Key Quotes

Geoffrey Moore:

"The number one reason startups fail is premature scaling. Pick a beachhead and dominate it."

Playing to Win:

"Strategy is about choice. What will we do and what will we NOT do?"

Weekly Installs
27
GitHub Stars
240
First Seen
Jan 31, 2026
Installed on
claude-code23
cursor22
codex22
gemini-cli22
opencode22
github-copilot18