hz-unity-tmp-resources
TextMesh Pro Resources Import
When to use this skill
Use this skill automatically when any of the following are detected:
- TMP text appears pink/magenta in the scene
- Console errors mentioning
LiberationSans SDF,TMP Settings, or missing TMP materials - Creating the first TMP text element in a project
- User asks to set up TextMesh Pro or create UI text
Assets/TextMesh Pro/Resources/folder does not exist
Step 1: Check if TMP resources are already imported
Before importing, check whether resources already exist using Unity_RunCommand:
using UnityEngine;
using UnityEditor;
using System.IO;
internal class CommandScript : IRunCommand
{
public void Execute(ExecutionResult result)
{
string resourcesPath = Path.Combine(Application.dataPath, "TextMesh Pro", "Resources");
bool imported = Directory.Exists(resourcesPath);
if (imported)
{
string fontPath = "Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset";
var font = AssetDatabase.LoadAssetAtPath<Object>(fontPath);
result.Log("TMP Essential Resources: ALREADY IMPORTED. Default font present: {0}", font != null);
}
else
{
result.Log("TMP Essential Resources: NOT IMPORTED. Resources folder missing at {0}", resourcesPath);
}
}
}
If already imported, stop here — no action needed.
Step 2: Import TMP Essential Resources
IMPORTANT: The TMP import process opens a Unity dialog that requires manual user interaction. This cannot be fully automated via MCP.
Use Unity_RunCommand to trigger the import dialog:
using UnityEngine;
using UnityEditor;
internal class CommandScript : IRunCommand
{
public void Execute(ExecutionResult result)
{
EditorApplication.ExecuteMenuItem("Window/TextMeshPro/Import TMP Essential Resources");
result.Log("TMP Essential Resources import dialog opened. User must click Import in the Unity Editor.");
}
}
After executing, you MUST:
- Tell the user: "The Import Unity Package dialog has opened in Unity. Please click the Import button, then let me know when it's done."
- Wait for the user to confirm before proceeding.
- Do NOT assume import succeeded without confirmation.
Step 3: Verify import succeeded
After the user confirms, verify with Unity_RunCommand:
using UnityEngine;
using UnityEditor;
using System.IO;
internal class CommandScript : IRunCommand
{
public void Execute(ExecutionResult result)
{
string resourcesPath = Path.Combine(Application.dataPath, "TextMesh Pro", "Resources");
if (!Directory.Exists(resourcesPath))
{
result.LogError("Import failed: Resources folder not found at " + resourcesPath);
return;
}
string fontPath = "Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset";
var font = AssetDatabase.LoadAssetAtPath<Object>(fontPath);
if (font == null)
{
result.LogError("Import incomplete: Default font asset not found at " + fontPath);
return;
}
var settingsGuids = AssetDatabase.FindAssets("t:TMP_Settings");
if (settingsGuids.Length == 0)
{
result.LogError("Import incomplete: TMP_Settings asset not found.");
return;
}
result.Log("TMP Essential Resources verified: folder exists, default font present, TMP_Settings found.");
}
}
Troubleshooting
Pink/magenta text after import
If text still appears pink after importing resources, force a shader recompilation via Unity_RunCommand:
using UnityEngine;
using UnityEditor;
internal class CommandScript : IRunCommand
{
public void Execute(ExecutionResult result)
{
var shaderGuids = AssetDatabase.FindAssets("t:Shader TextMeshPro");
int reimported = 0;
foreach (var guid in shaderGuids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
reimported++;
}
result.Log("Reimported {0} TMP shaders.", reimported);
}
}
Menu item grayed out or missing
If Window/TextMeshPro/Import TMP Essential Resources is not available:
- Resources may already be imported — run Step 1 to check.
- TMP package may not be installed. Install it via
Unity_RunCommand:
using UnityEngine;
using UnityEditor;
using UnityEditor.PackageManager;
internal class CommandScript : IRunCommand
{
public void Execute(ExecutionResult result)
{
var request = Client.Add("com.unity.textmeshpro");
// Busy-wait is required here because Unity_RunCommand scripts run synchronously.
// This will briefly block the editor (typically < 5 seconds).
while (!request.IsCompleted) { }
if (request.Status == StatusCode.Success)
result.Log("TextMesh Pro package installed: {0}", request.Result.version);
else
result.LogError("Failed to install TMP: " + request.Error.message);
}
}
Integration with meta-quest-ui skill
This skill handles importing TMP resources. For VR-specific UI configuration (canvas setup, text sizing, viewing distances), use the meta-quest-ui skill after TMP resources are imported.
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