stage-tamagotchi-godot-csharp

Installation
SKILL.md

Stage Tamagotchi Godot C#

  1. Confirm every touched file is under engines/stage-tamagotchi-godot. If the task crosses that boundary, do not use this skill as the governing instruction set.
  2. Before editing C# files, read:
    • engines/stage-tamagotchi-godot/docs/csharp-development-method.md
    • engines/stage-tamagotchi-godot/.editorconfig
    • engines/stage-tamagotchi-godot/docs/csharp-style.md
  3. Treat the development-method document as the primary source of truth for structure and feature usage. Treat .editorconfig and csharp-style.md as secondary formatting and naming guidance.
  4. Classify the change before coding:
    • scene script
    • runtime core
    • contract and transport
    • registry and discovery
    • tooling and editor support
  5. Apply the local design method:
    • keep scene scripts thin
    • push durable logic into plain C# runtime objects
    • make subsystem boundaries explicit through types
    • use reflection for discovery, not steady-state execution
    • use LINQ for cold-path querying and shaping, not hot-path loops
    • use async at I/O and process boundaries, not as a default runtime model
  6. Apply the local low-level style baseline:
    • engines/stage-tamagotchi-godot/.editorconfig
    • 4 spaces, LF, UTF-8, 100 columns
    • Allman braces
    • System.* usings first
    • keyword types such as string and int
    • var only when the type is obvious
    • PascalCase for types and members
    • camelCase for locals and parameters
    • _camelCase for private fields
  7. Keep changes local to the engine. Do not push these C# rules into repo root config or other workspaces.
  8. After changing C# files or the engine-local .editorconfig, run the verification command from engines/stage-tamagotchi-godot:
dotnet format --verify-no-changes

If verification fails because of pre-existing files outside the intended change scope, report that clearly instead of broadening the edit set silently.

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