unity-observer-pattern
Pass
Audited by Gen Agent Trust Hub on Apr 19, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill implements a reactive property system for Unity using standard C# and Unity API features.
- [DYNAMIC_EXECUTION]: The file
assets/code/ObservableEditorTools.cs.txtuses C# reflection to access internal Unity engine fields (m_PersistentCalls). This is a documented technique in the Unity developer community for programmatically managing events in the editor and does not pose a security risk in this context as it does not process external or untrusted input. - [DATA_EXFILTRATION]: No network operations or unauthorized file access patterns were found. The code is limited to Unity's internal event system and basic data wrapping.
Audit Metadata