pixel-art-sprites
Audited by Runlayer on Feb 21, 2026
Malicious tool definition detected
Tool: SKILL.md Description: --- name: pixel-art-sprites description: Specialist in pixel art creation, sprite animation, and limited palette designUse when "pixel art, sprites, sprite sheet, sprite animation, retro game art, 8-bit, 16-bit, character sprites, tile art, pixel animation, aseprite, pixel-art, sprites, animation, game-art, retro, indie-games, 2d-graphics, sprite-sheets" mentioned.
Malicious tool definition detected
Tool: references/patterns.md [1/3] Description: # Pixel Art & Sprites ## Patterns --- #### **Name** Character Sprite Structure #### **Description** Standard proportions and sizing for game characters #### **Example** // Character sprite sizing guide /* COMMON SPRITE SIZES: 8x8 - Small details, items, bullets 16x16 - Classic platformer (Mario, Megaman) 32x32 - Modern pixel art standard (Celeste, Shovel Knight) 64x64 - Large characters, bosses */ // Character proportion templates: // CHIBI STYLE (
Tool: references/patterns.md [2/3] Description: 0 = isolated tile 0: 'isolated', // 1 = wall to north only 1: 'cap_south', 2: 'cap_west', 3: 'corner_sw', 4: 'cap_north', 5: 'vertical', 6: 'corner_nw', 7: 'edge_west', 8: 'cap_east', 9: 'corner_se', 10: 'horizontal', 11: 'edge_south', 12: 'corner_ne', 13: 'edge_east', 14: 'edge_north', 15: 'center' // All sides connected }; // Extended 47-tile set includes inner corners function getTileIndex(tileMap, x, y) { const hasN = tileMap[y - 1]?.[x] ??
Tool: references/patterns.md [3/3]
Malicious tool definition detected
Tool: references/sharp_edges.md [1/2] Description: # Pixel Art Sprites - Sharp Edges ## Non-Integer Scaling Destroys Pixel Art ### **Id** scaling-destroys-pixel-art ### **Severity** CRITICAL ### **Description** Scaling by 1.5x, 2.3x, etc.
Tool: references/sharp_edges.md [2/2]
Malicious tool definition detected
Tool: references/validations.md Description: # Pixel Art Sprites - Validations ## Pixel Art Rendering Mode ### **Id** check-pixel-art-mode ### **Description** Game should use pixelated/crisp rendering ### **Pattern** pixelArt|antialias|roundPixels|image-rendering ### **File Glob** **/*.{js,ts,css} ### **Match** present ### **Context Pattern** true|pixelated|crisp-edges ### **Message** Enable pixel-perfect rendering (pixelArt: true, antialias: false) ### **Severity** error ### **Autofix** ## Inte