game-playtest
Game Playtest
Overview
Use this skill to test browser games the way players experience them: through boot, input, scene transitions, HUD readability, and visual state changes. Prefer browser automation and screenshot review when the project supports it.
Preferred Workflow
- Boot the game and confirm the first actionable screen.
- Exercise the main verbs.
- Capture screenshots from representative states.
- Check the UI layer independently from the render layer.
- Report findings in severity order with reproduction steps.
Tooling Guidance
- Prefer Playwright or equivalent browser automation already available in the repo.
- When the game is canvas or WebGL heavy, screenshots are mandatory because DOM assertions alone miss visual regressions.
- Use screenshots to judge playfield obstruction and HUD weight, not just correctness of text or layout.
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