web-3d-asset-pipeline
Web 3D Asset Pipeline
Overview
Use this skill for shipped 3D assets, not runtime scene code. The default output format for browser 3D work in this plugin is GLB or glTF 2.0. The goal is predictable runtime assets, not whatever the DCC tool happened to export first.
This guidance is engine-agnostic and can serve Three.js, React Three Fiber, Babylon.js, or PlayCanvas.
Use This Skill When
- the task is about GLB or glTF shipping format
- the task is about model cleanup, texture packaging, compression, LOD, or collision proxies
- the runtime stack is already chosen and the remaining problem is asset quality or size
Do Not Use This Skill When
- the task is about scene, camera, renderer, or game-loop structure
- the task is purely about React versus vanilla Three.js routing
- the user is still deciding between runtime engines
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