web-game-foundations
Web Game Foundations
Overview
Use this skill to establish the non-negotiable architecture before implementation starts. Browser games degrade quickly when simulation, rendering, UI, asset loading, and input handling are mixed together.
Default rule: simulation state is owned outside the renderer, browser UI is not forced into the canvas unless there is a clear reason, and shipped 3D assets default to GLB or glTF 2.0 rather than ad hoc model formats.
Use This Skill When
- the user has not settled the engine or renderer choice
- the task is about boundaries, module shape, state ownership, or asset policy
- multiple specialist skills need one shared architectural frame
Do Not Stay Here When
- the runtime track is clearly Phaser
- the runtime track is clearly vanilla Three.js
- the runtime track is clearly React Three Fiber
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