reviewing-interface-quality
Reviewing Interface Quality
Overview
"Make it look better" is not actionable. Interface quality problems have specific causes — an unenforced spacing scale, hierarchy varying on four dimensions at once, a state that was never designed — and a review is only useful if it names the cause and the fix.
Core principle: Every finding names a location, a cause, and a concrete replacement value. "The spacing feels off" is not a finding. ".card uses padding: 14px while everything else uses the 8px scale — change to var(--space-s)" is.
Companion skills: designing-frontend-interfaces (visual), designing-user-experience (behavior), building-accessible-interfaces (access). This skill audits against all three.
The Iron Law
NO FINDING WITHOUT EVIDENCE YOU ACTUALLY GATHERED
Reviewing an interface means looking at it. Reading the source and inferring how it renders is not a review — it misses exactly the class of defect a review exists to catch: overflow, collapsed layouts, invisible text, layout shift, broken states.
Minimum evidence before writing a single finding: a screenshot at 1440px, a screenshot at 390px, and the computed values for anything you are about to call inconsistent.