design-flow

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SKILL.md

Design Inclusive Interaction Flow

Design a new interaction flow that supports diverse input methods and provides accessible feedback from the start — not retrofitted after.

Process

Step 1: Identify All Interactions

List every point in the flow where the user must act:

  • Click/tap a button
  • Enter text
  • Make a selection
  • Navigate between steps
  • Drag, swipe, or gesture
  • Respond to a prompt

Step 2: Assign Input Methods

Using multi-modal-input, for each interaction specify how it works across at least three input methods:

  • Keyboard: what keys or shortcuts activate it?
  • Pointer/touch: what is the target size and spacing?
  • Voice (where applicable): what command triggers it?

Flag any interaction that only works with one input method.

Step 3: Design the Keyboard Layer

Using keyboard-navigation, define:

  • Tab order through all interactive elements
  • Focus management for modals, dropdowns, and dynamic content
  • Skip links and landmark navigation
  • Keyboard shortcuts for frequent actions (document them)

Step 4: Specify Targets

Using touch-target-design, specify:

  • Minimum sizes for all interactive elements
  • Spacing between adjacent targets
  • Thumb zone placement for mobile primary actions

Step 5: Design Feedback

Using feedback-and-status, for each interaction specify:

  • What the user sees (visual feedback)
  • What a screen reader announces (text alternative)
  • What happens on success, error, and loading states
  • How feedback works with colour, icon, and text combined

Output

Deliver an interaction specification that includes:

  • Flow diagram with interaction points marked
  • Input method matrix (task × input method)
  • Focus order map
  • Target size annotations
  • Feedback specification per interaction
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