playdrop

Installation
SKILL.md

Playdrop

Playdrop is an AI gaming platform that helps level up vibe-coded web games. Use this skill to improve, publish, and manage your web game, app, or asset.

First steps

  1. Install : npm install -g @playdrop/playdrop-cli
  2. Log In first, before working on any app or game : playdrop auth login
  3. Overview : playdrop getting-started
  4. Initialize : existing project -> playdrop project init . ; new app -> playdrop project create app <name> --template <ref>

Use this skill when

  • want to make a game prettier with Playdrop catalog assets or AI generation for images, video, 3D, music, and SFX
  • want to add identity such as usernames and avatars, or persistence such as game saves
  • want to reuse code references from published Playdrop games or demos to build features faster and with less risk
  • want to make a game realtime multiplayer
  • want to publish a game on the playdrop platform so that people can find it and play it
  • want to add monetization with IAP to a game
  • want to manage an existing game by reviewing comments, release history, listing updates, and new releases

Explore references

  • Browse : playdrop browse ...
  • Search : playdrop search <query>
  • Inspect : playdrop detail <ref> --json
  • Docs : playdrop documentation browse and playdrop documentation read <path>
  • Inspect 2 to 3 strong references before changing art, controls, systems, or packaging.
  • Command map : see references/cli-map.md
  • See references/discovery.md
  • See references/audio.md for gameplay audio guidance and Safari-safe SFX patterns.
  • See references/performance-debugging.md for instrumentation, browser comparison, and profiling workflow.

Existing projects

  • Log in before inspecting, capturing, publishing, or managing an app or game.
  • If the user did not provide credentials, prefer browser login with playdrop auth login.
  • Initialize in place : playdrop project init .
  • Check project metadata, typically catalogue.json
  • Validate : playdrop project validate .
  • When the user says use $playdrop, assume registration and reference research are in scope unless they narrow the task.
  • See references/existing-projects.md
  • For intermittent frame drops or browser-specific bugs, see references/performance-debugging.md.

Create or remix

  • New app : playdrop browse --kind app --app-type template --json then playdrop project create app <name> --template <ref>
  • Remix : playdrop project create app <name> --remix <ref>
  • Prefer remix when a public starter or demo is already close to the requested project.
  • See references/create-and-remix.md

Porting shortcut

  • Godot or engine port : inspect playdrop/app/starter-kit-racing, playdrop/app/starter-kit-3d-platformer, and playdrop/app/starter-kit-fps early.
  • Use them as the default references for source freezing, scene conversion, debug hooks, hosted validation, and mobile parity unless there is a better fit.
  • If you choose not to use them, say why.
  • See references/godot-porting.md
  • If the port includes gameplay SFX or browser-specific spikes, also read references/audio.md and references/performance-debugging.md.

Genre shortcut

  • Racing, kart, or vehicle game : inspect playdrop/app/starter-kit-racing early.
  • Use it as the default reference for art, controls, physics, camera, HUD, and mobile controls unless there is a better fit.
  • 3D platformer or third-person character controller game : inspect playdrop/app/starter-kit-3d-platformer early.
  • Use it as the default reference for movement, orbit camera, jump and landing behavior, collectibles, falling platforms, debug hooks, and mobile controls unless there is a better fit.
  • First-person shooter or first-person action game : inspect playdrop/app/starter-kit-fps early.
  • Use it as the default reference for pointer-lock input, viewmodel camera setup, hitscan combat, enemy combat loops, HUD, hosted validation, and landscape-only mobile touch controls unless there is a better fit.
  • If you choose not to use it, say why.
  • See references/racing.md
  • See references/platformer-3d.md
  • See references/fps.md

Services

  • Playdrop services include identity, avatars, saves, realtime multiplayer, monetization, and AI generation.
  • Read public docs first, then integrate only what helps the project.
  • See references/services.md

Assets

  • Playdrop catalog content can include code samples, 3D, images, video, music, and SFX.
  • Start with playdrop browse, playdrop search, and playdrop detail.
  • See references/assets-and-generation.md
  • For gameplay audio implementation details and Safari-specific pitfalls, see references/audio.md.

Capture and publish

  • Capture proof : playdrop project capture or playdrop project capture remote
  • Validate : playdrop project validate .
  • Publish : playdrop project publish .
  • For listing-heavy tasks: capture gameplay first, then screenshots, hero, icon, then publish.
  • See references/publish-and-listing.md

Manage live projects

  • Use Playdrop creation, comment, version, and publish tools to manage releases and community activity.
  • Use this when reviewing comments, preparing metadata updates, or shipping a new release.
  • If you hit a bug, feature gap, or improvement idea while working, send it with playdrop feedback send.
  • See references/live-ops.md

Rules

  • Prefer public docs and stable CLI commands over undocumented workflows.
  • If docs browsing fails, continue with playdrop help, playdrop getting-started, playdrop browse, and playdrop detail.
  • Do not rely on unpublished docs, local repo paths, or non-public workflows.
  • Log in before starting app or game work.
  • If the user did not provide credentials, prefer browser login with playdrop auth login.
  • For browser-based login or approval flows, wait for the CLI command to exit and verify success with playdrop auth whoami before responding.
  • If you encounter a bug, feature request, or overall improvement idea, send it with playdrop feedback send.
  • Use playdrop project capture or playdrop project capture remote when a screenshot, runtime log, or browser proof is needed.
  • Keep guidance focused on public creator and developer workflows.
Weekly Installs
3
First Seen
Mar 19, 2026
Installed on
codex3
opencode2
claude-code2
github-copilot2
warp2
kimi-cli2