ar

SKILL.md

AR (Augmented Reality)

Use when the user is building AR on WebXR (immersive-ar) or native (ARKit/ARCore/OpenXR).

Fast Defaults

  • Prefer stable world-locked content; avoid screen-locked UI unless necessary
  • Use clear permission prompts and visible camera-on indicators
  • Start with: hit-test + placement + anchors + simple interaction

AR Capability Checklist

  • Plane / mesh detection
  • Hit-test (placing content onto surfaces)
  • Anchors (persistent placement)
  • Occlusion (depth) and lighting estimation if available
  • Safety boundaries (keep critical UI in view, avoid distraction)

Debug Checklist

  • Confirm session type (WebXR immersive-ar) or native runtime
  • Verify tracking origin and world scale (1 unit = 1 meter)
  • Confirm anchor lifetimes and relocalization handling

See also: ar-vr-xr for the full workflow and shared performance/comfort guidance.

Weekly Installs
4
Repository
plurigrid/asi
GitHub Stars
8
First Seen
Feb 25, 2026
Installed on
opencode4
gemini-cli4
github-copilot4
codex4
windsurf4
kimi-cli4