vr
VR (Virtual Reality)
Use when the user is building an immersive VR experience (Quest/PCVR) in WebXR or OpenXR.
Comfort Defaults
- Teleport locomotion + snap-turn
- No forced acceleration; no camera shake by default
- Stable horizon; keep UI readable and at comfortable depth
Interaction Defaults
- Start with ray pointer + grab/select
- Use clear affordances: hover, highlight, haptics (when supported)
Debug Checklist
- Confirm runtime (OpenXR) and controller profiles
- Validate action bindings and input mappings per device
- Measure on-device frame timing early
See also: ar-vr-xr for performance and privacy checklists.
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