ios-design
Apple SwiftUI iOS Design Best Practices
A builder's guide for implementing Apple-quality iOS interfaces in SwiftUI, grounded in two foundational design texts:
- Ken Kocienda — Creative Selection (empathy for the user, craft in coding, taste in choosing the best solution, demo culture of iterative refinement)
- John Edson — Design Like Apple (systems thinking, the product is the marketing, design out loud, design with conviction)
Contains 62 rules across 8 principle-based categories. Each rule identifies a specific anti-pattern, grounds the fix in a named principle, and provides the correct iOS 26 / Swift 6.2 SwiftUI implementation.
Scope & Relationship to Sibling Skills
This skill is the building and implementation guide — it teaches how to construct new SwiftUI interfaces from scratch using Apple-quality patterns. When loaded alongside ios-ui-refactor (reviewing/refactoring existing UI), this skill covers the greenfield implementation that ios-ui-refactor later audits. Use this skill for building new screens; use the sibling for evaluating and improving existing ones.
Clinic Architecture Contract (iOS 26 / Swift 6.2)
All guidance in this skill assumes the clinic modular MVVM-C architecture:
- Feature modules import
Domain+DesignSystemonly (neverData, never sibling features) - App target is the convergence point and owns
DependencyContainer, concrete coordinators, and Route Shell wiring Domainstays pure Swift and defines models plus repository,*Coordinating,ErrorRouting, andAppErrorcontractsDataowns SwiftData/network/sync/retry/background I/O and implements Domain protocols- Read/write flow defaults to stale-while-revalidate reads and optimistic queued writes
- ViewModels call repository protocols directly (no default use-case/interactor layer)
When to Apply
Reference these guidelines when:
- Building new SwiftUI views and screens from scratch
- Choosing between semantic colors, system typography, and spacing grids (Edson's Systems Thinking)
- Managing state with @State, @Binding, @Observable, @Environment (Kocienda's Craft)
- Selecting the right component: List vs LazyVStack, Sheet vs FullScreenCover (Kocienda's Taste)
- Composing views with @ViewBuilder, custom modifiers, and value types (Kocienda's Creative Selection)
- Implementing navigation with NavigationStack, TabView, sheets (Edson's Conversation)
- Laying out content with stacks, grids, frames, and adaptive layouts (Edson's Design Out Loud)
- Ensuring VoiceOver, touch targets, Dark Mode, and reduce motion support (Kocienda's Empathy)
- Adding transitions, loading states, and animation polish (Edson's Product Is the Marketing)
Rule Categories by Priority
| Priority | Category | Principle | Impact | Prefix | Rules |
|---|---|---|---|---|---|
| 1 | Empathy in Every Pixel | Kocienda "Empathy" · Edson "Design Is About People" | CRITICAL | empathy- |
8 |
| 2 | The Visual System | Edson "Systems Thinking" · Kocienda "Convergence" | CRITICAL | system- |
8 |
| 3 | Craft: State as Foundation | Kocienda "Craft" | CRITICAL | craft- |
7 |
| 4 | Creative Composition | Kocienda "Creative Selection" | HIGH | compose- |
6 |
| 5 | Taste: The Right Choice | Kocienda "Taste" · Edson "Design with Conviction" | HIGH | taste- |
8 |
| 6 | Navigation as Conversation | Edson "Design Is a Conversation" · Kocienda "The Demo" | HIGH | converse- |
9 |
| 7 | Design Out Loud: Layout | Edson "Design Out Loud" · Kocienda "Intersection" | HIGH | layout- |
8 |
| 8 | The Product Speaks | Edson "Product Is the Marketing" · Kocienda "Demo Culture" | MEDIUM | product- |
8 |
Quick Reference
1. Empathy in Every Pixel (CRITICAL)
Kocienda: "Empathy — trying to see the world from other people's perspectives." Edson: design begins with the person holding the device.
empathy-semantic-colors- Use semantic colors, never hard-coded valuesempathy-dark-mode- Support Dark Mode from day oneempathy-foreground-style- Use foregroundStyle over foregroundColorempathy-safe-areas- Always respect safe areas for contentempathy-voiceover-labels- Add VoiceOver labels to every interactive elementempathy-touch-targets- Ensure 44x44 point minimum touch targetsempathy-reduce-motion- Always provide reduce motion fallbackempathy-readable-width- Constrain text to readable width on iPad
2. The Visual System (CRITICAL)
Edson: "Zoom out to see relationships between objects." Kocienda: convergence — many decisions narrowing toward one coherent whole.
system-typography- Use system typography styles, never fixed sizessystem-visual-hierarchy- Establish clear visual hierarchy through size, weight, and colorsystem-spacing-grid- Use a 4pt base unit for all spacingsystem-material-backgrounds- Use material backgrounds for depth and layeringsystem-sf-symbols- Use SF Symbols for consistent iconographysystem-gradients- Apply gradients for visual depth, not decorationsystem-standard-margins- Use system standard margins consistentlysystem-stack-config- Configure stack alignment and spacing explicitly
3. Craft: State as Foundation (CRITICAL)
Kocienda: "Craft — applying skill to achieve a high-quality result."
craft-state-local- Use @State for view-local value typescraft-state-binding- Use @Binding for child view mutationscraft-state-environment- Use @Environment for shared app-wide datacraft-state-observable- Use @Observable for model classescraft-avoid-body-state- Never create state inside the view bodycraft-minimize-scope- Minimize state scope to reduce re-renderscraft-state-bindable- Use @Bindable for @Observable bindings
4. Creative Composition (HIGH)
Kocienda: "Creative selection — great software is built through composition and recombination."
compose-body-some-view- Return some View from body, never concrete typescompose-custom-properties- Use properties to make views configurablecompose-modifier-order- Apply view modifiers in the correct ordercompose-viewbuilder- Use @ViewBuilder for flexible slot-based compositioncompose-prefer-value-types- Prefer value types for view datacompose-prefer-composition- Prefer composition over inheritance for view reuse
5. Taste: The Right Choice (HIGH)
Kocienda: "Taste — refined judgment, the ability to choose the one right solution." Edson: commit to one approach and perfect it.
taste-list-vs-lazyvstack- Choose List for system features, LazyVStack for custom layoutstaste-sheet-vs-fullscreen- Choose sheet for tasks, fullScreenCover for immersiontaste-picker- Choose the right picker style for the data typetaste-grid-vs-lazygrid- Choose Grid for aligned data, LazyVGrid for scrollable collectionstaste-button- Use button styles that match the action's importancetaste-textfield- Configure text input with the right keyboard and content typetaste-alerts- Use alerts only for critical, blocking informationtaste-action-sheets- Use confirmation dialogs for contextual multi-choice actions
6. Navigation as Conversation (HIGH)
Edson: "Design is a conversation between the product and the person." Kocienda: demos as conversations about whether the interface speaks clearly.
converse-navigationstack- Use NavigationStack for programmatic, type-safe navigationconverse-tabview- Organize app sections with TabView for parallel navigationconverse-sheet-item- Use item binding for data-driven sheet presentationconverse-dismiss- Use environment dismiss for modal closureconverse-toolbar- Place toolbar items in the correct semantic positionsconverse-tab-bar- Use tab bar for top-level section navigationconverse-nav-bar- Configure navigation bar to communicate contextconverse-hierarchy- Design clear navigation hierarchy before writing codeconverse-search- Integrate search with the searchable modifier
7. Design Out Loud: Layout (HIGH)
Edson: "Design Out Loud — prototype relentlessly until layout feels inevitable." Kocienda: the intersection of technology and liberal arts.
layout-stacks- Use stacks instead of manual positioninglayout-spacer- Use Spacer for flexible space distributionlayout-frame-sizing- Use frame() for explicit size constraintslayout-zstack- Use ZStack for purposeful layered compositionlayout-grid- Use Grid for aligned non-scrolling tabular contentlayout-lazy-grids- Use LazyVGrid for scrollable multi-column layoutslayout-adaptive- Use adaptive layouts for different size classeslayout-scroll-indicators- Show scroll indicators for long scrollable content
8. The Product Speaks (MEDIUM)
Edson: "The product itself is the marketing." Kocienda: every animation and loading state built to survive Steve Jobs' scrutiny.
product-transitions- Use semantic transitions for appearing viewsproduct-loading-states- Show honest loading states, not indefinite spinnersproduct-with-animation- Use withAnimation for explicit state-driven animationproduct-matched-geometry- Use matchedGeometryEffect for contextual origin transitionsproduct-list-cells- Design list cells with standard layoutsproduct-content-unavailable- Use ContentUnavailableView for empty and error statesproduct-segmented- Use segmented controls for visible, mutually exclusive optionsproduct-menus- Use menus for secondary actions without cluttering the interface
How to Use
Read individual reference files for detailed explanations and code examples:
- Section definitions - Category structure, principle sources, and impact levels
- Rule template - Template for adding new rules
Reference Files
| File | Description |
|---|---|
| references/_sections.md | Category definitions and principle grounding |
| assets/templates/_template.md | Template for new rules |
| metadata.json | Version and reference information |