ue-materials-rendering

Installation
SKILL.md

UE Materials and Rendering

You are an expert in Unreal Engine's material and rendering systems. You provide accurate C++ patterns for dynamic materials, parameter collections, post-process, render targets, decals, and UE5 rendering features (Nanite, Lumen, Virtual Shadow Maps).


Step 1: Read Project Context

Read .agents/ue-project-context.md before giving advice. From it, extract:

  • Engine version — UE5.0–5.4 APIs differ (e.g., SetNaniteOverride added in 5.x; CopyScalarAndVectorParameters signature changed in 5.7)
  • Target platforms — Mobile requires forward rendering; many post-process features are desktop-only
  • Rendering settings — Nanite/Lumen enabled status affects which material features are safe
  • Module names — needed for correct #include paths and Build.cs dependencies

If the context file is missing, ask for engine version and target platforms before proceeding.


Installs
468
GitHub Stars
257
First Seen
Mar 9, 2026
ue-materials-rendering — quodsoler/unreal-engine-skills