skills/raddue/crucible/quality-gate

quality-gate

SKILL.md

Quality Gate

Shared iterative red-teaming mechanism invoked at the end of artifact-producing skills. Provides rigorous adversarial review as the core quality mechanism.

Announce at start: "Running quality gate on [artifact type]."

How It Works

  1. Receives: artifact content, artifact type, project context
  2. Invokes crucible:red-team on the artifact
  3. If red-team finds issues: revise the artifact, invoke a FRESH red-team (no anchoring)
  4. Track weighted score between rounds (Fatal=3, Significant=1):
    • Strictly lower score → progress, loop again
    • Same or higher score → stagnation, escalate to user
  5. Global safety limit: 15 rounds. Loop continues as long as progress is being made, up to a maximum of 15 rounds. This is a runaway protection circuit-breaker, not a quality target — if you hit 15, something has gone wrong. Escalate to user with full round history.

Artifact Types

Type Produced By Gate Trigger
design crucible:design After design doc is saved
plan crucible:planning After plan passes review
hypothesis crucible:debugging Phase 3.5, before implementation
code crucible:debugging, build After implementation/fix
mockup crucible:mockup-builder After mockup is created
translation crucible:mock-to-unity After self-verification

Invocation Convention

Quality gate is invoked by the outermost orchestrator only — not self-invoked by child skills. This avoids double-gating that arises because subagents have isolated contexts.

When Used Standalone

The skill itself is the outermost orchestrator. It invokes quality gate at the end.

Example: User runs /design directly → design skill creates the doc → design skill invokes quality gate.

When Used as a Sub-Skill of Build

Build is the outermost orchestrator and controls all quality gates:

  • Phase 1 (after design): Quality gate on design doc (artifact type: design)
  • Phase 2 (after plan review): Quality gate on plan (artifact type: plan)
  • Phase 4 (after implementation): Quality gate on full implementation (artifact type: code)

Child skills (crucible:design, crucible:planning) document that they produce gateable artifacts but do NOT self-invoke quality gate when called by build.

Documentation Convention

Each artifact-producing skill's SKILL.md documents:

"This skill produces [artifact type]. When used standalone, invoke crucible:quality-gate after [trigger]. When used as a sub-skill of build, the parent orchestrator handles gating."

Escalation

  • Stagnation (weighted score same or higher) → escalate to user with findings from both rounds
  • Global safety limit reached (15 rounds) → escalate to user with full round history
  • Architectural concerns → escalate immediately (bypass loop)
  • User can interrupt at any time to skip the gate

Red Flags

  • Rationalizing away red-team findings instead of addressing them
  • Skipping the gate without user approval
  • Exceeding the 15-round safety limit without escalating
  • Using the same red-team agent across rounds (always dispatch fresh)
  • Declaring stagnation on raw issue count without using weighted score (Fatal=3, Significant=1)

Integration

  • crucible:red-team — The engine that performs each review round
  • crucible:design — Produces design docs (standalone: gates itself)
  • crucible:planning — Produces plans (standalone: gates itself)
  • crucible:debugging — Produces hypotheses and fixes
  • crucible:mockup-builder — Produces mockups
  • crucible:mock-to-unity — Produces translation maps and implementations
  • crucible:build — Outermost orchestrator, controls all gates in pipeline
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