reference-to-3d

Installation
SKILL.md

MCP backend

Use when: User supplies reference images/templates/texture atlases/orthographic views and wants a model matching them, or repeated visual mismatch feedback requires a reference-locked corrective loop.

Before the first Blender call, read ../text-to-blender/references/mcp-backends.md. Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide.

Reference-to-3D Reconstruction

This skill is for source-locked modeling: the reference asset is the contract. Do not generate a plausible object from memory and then decorate it. Extract measurements, part counts, silhouettes, and UV regions from the supplied files first, then build the Blender model to satisfy those measurements.

1:1 reconstruction upgrade

When the user requires true 1:1 matching, chain these skills instead of attempting another plausible modeling pass:

  1. reference-analysis-validator for manifest, masks, part counts, overlay gates.
  2. orthographic-registration for front/side/back/top coordinate agreement.
  3. contour-to-mesh for silhouette-derived structural meshes.
  4. atlas-uv-fitting for per-part texture/UV fitting.
  5. mascot-logo-reconstruction as the full orchestrator for brand mascot/logo work.
Installs
952
GitHub Stars
95
First Seen
May 12, 2026