reference-to-3d
MCP backend
Use when: User supplies reference images/templates/texture atlases/orthographic views and wants a model matching them, or repeated visual mismatch feedback requires a reference-locked corrective loop.
Before the first Blender call, read ../text-to-blender/references/mcp-backends.md. Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide.
Reference-to-3D Reconstruction
This skill is for source-locked modeling: the reference asset is the contract. Do not generate a plausible object from memory and then decorate it. Extract measurements, part counts, silhouettes, and UV regions from the supplied files first, then build the Blender model to satisfy those measurements.
1:1 reconstruction upgrade
When the user requires true 1:1 matching, chain these skills instead of attempting another plausible modeling pass:
reference-analysis-validatorfor manifest, masks, part counts, overlay gates.orthographic-registrationfor front/side/back/top coordinate agreement.contour-to-meshfor silhouette-derived structural meshes.atlas-uv-fittingfor per-part texture/UV fitting.mascot-logo-reconstructionas the full orchestrator for brand mascot/logo work.