arcgis-coding-components
ArcGIS Coding Components
Use this skill when embedding an Arcade expression editor into a web application. The @arcgis/coding-components package provides the arcgis-arcade-editor web component - a full-featured code editor for writing, testing, and debugging Arcade expressions. This is a new component package in 5.0 with no 4.x equivalent.
Import Patterns
CDN (No Build Tools)
<!-- Load ArcGIS Maps SDK -->
<script src="https://js.arcgis.com/5.0/"></script>
<!-- Load Coding Components -->
<script
type="module"
src="https://js.arcgis.com/5.0/coding-components/"
></script>
Direct ESM Imports (Build Tools)
import "@arcgis/coding-components/components/arcgis-arcade-editor";
arcgis-arcade-editor Component
A rich code editor for Arcade expressions with syntax highlighting, diagnostics, code suggestions, and a documentation side panel.
Properties
| Property | Attribute | Type | Default | Description |
|---|---|---|---|---|
script |
script |
string |
"" |
The Arcade script content (read/write) |
profile |
- | IEditorProfileDefinition |
- | Profile metadata defining the editing context (set via JS) |
testData |
- | IEditorTestContext |
- | Test data context for expression validation (set via JS) |
snippets |
- | ApiSnippet[] |
- | Collection of code snippets to show in the snippets panel (set via JS) |
suggestions |
- | IEditorCodeSuggestion[] |
- | Code suggestions shown to the user (set via JS) |
editorOptions |
- | IEditorOptions & IGlobalEditorOptions |
- | Monaco-style editor options (set via JS) |
hideSideBar |
hide-side-bar |
boolean |
false |
Hide the side action bar for a minimal UI |
hideDocumentationActions |
- | boolean |
false |
Hide the documentation action in the side panel |
openedSidePanel |
opened-side-panel |
string |
"none" |
Name of the currently opened side panel |
sideActionBarExpanded |
side-action-bar-expanded |
boolean |
false |
Whether the side action bar is expanded |
Methods
| Method | Returns | Description |
|---|---|---|
setFocus() |
void |
Set focus on the editor |
componentOnReady() |
Promise<void> |
Resolves when the component is fully loaded |
Events
| Event | Detail | Description |
|---|---|---|
arcgisScriptChange |
string |
Fired when the script content changes (debounced) |
arcgisDiagnosticsChange |
Diagnostic[] |
Fired when diagnostics (errors/warnings) change |
Basic Usage
Minimal Editor
<arcgis-arcade-editor
script="return $feature.Population * 2;"
style="width: 600px; height: 400px;"
>
</arcgis-arcade-editor>
Listening for Script Changes
<arcgis-arcade-editor id="editor" style="width: 600px; height: 400px;">
</arcgis-arcade-editor>
<script type="module">
const editor = document.querySelector("#editor");
editor.script = "return $feature.Name;";
editor.addEventListener("arcgisScriptChange", (event) => {
const newScript = event.detail;
console.log("Script updated:", newScript);
});
editor.addEventListener("arcgisDiagnosticsChange", (event) => {
const diagnostics = event.detail;
const errors = diagnostics.filter((d) => d.severity === "error");
if (errors.length > 0) {
console.warn("Script has errors:", errors);
}
});
</script>
Editor with Profile Context
const editor = document.querySelector("arcgis-arcade-editor");
// Define the editing profile - tells the editor what variables are available
editor.profile = {
id: "popup",
title: "Popup Expression",
description: "Expression for popup content",
variables: [
{
name: "$feature",
type: "Feature",
description: "The current feature",
},
{
name: "$layer",
type: "FeatureSet",
description: "The feature's parent layer",
},
],
};
Editor with Test Data
const editor = document.querySelector("arcgis-arcade-editor");
// Provide test data for expression validation
editor.testData = {
spatialReference: { wkid: 4326 },
features: [
{
attributes: {
Name: "Test Feature",
Population: 50000,
Area: 125.5,
},
geometry: {
type: "point",
x: -118.24,
y: 34.05,
},
},
],
fields: [
{ name: "Name", type: "esriFieldTypeString", alias: "Name" },
{ name: "Population", type: "esriFieldTypeInteger", alias: "Population" },
{ name: "Area", type: "esriFieldTypeDouble", alias: "Area" },
],
};
Editor with Custom Snippets
const editor = document.querySelector("arcgis-arcade-editor");
editor.snippets = [
{
name: "Format Currency",
description: "Format a number as US currency",
code: 'Text($feature.Value, "$#,###.00")',
},
{
name: "Concatenate Fields",
description: "Join two text fields with a separator",
code: 'Concatenate([$feature.FirstName, $feature.LastName], " ")',
},
];
Minimal Editor (No Side Bar)
<arcgis-arcade-editor
hide-side-bar
script="return Round($feature.Value, 2);"
style="width: 400px; height: 200px;"
>
</arcgis-arcade-editor>
Full Example with Map Integration
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Arcade Editor</title>
<script src="https://js.arcgis.com/5.0/"></script>
<script
type="module"
src="https://js.arcgis.com/5.0/coding-components/"
></script>
<script
type="module"
src="https://js.arcgis.com/5.0/map-components/"
></script>
<style>
html,
body {
height: 100%;
margin: 0;
display: flex;
flex-direction: column;
}
arcgis-map {
flex: 1;
}
#editor-panel {
height: 300px;
border-top: 1px solid #ccc;
}
</style>
</head>
<body>
<arcgis-map id="map" item-id="YOUR_WEBMAP_ID">
<arcgis-zoom slot="top-left"></arcgis-zoom>
</arcgis-map>
<div id="editor-panel">
<arcgis-arcade-editor id="editor"></arcgis-arcade-editor>
</div>
<script type="module">
const mapElement = document.querySelector("#map");
const editor = document.querySelector("#editor");
await mapElement.viewOnReady();
const view = mapElement.view;
const layer = view.map.layers.getItemAt(0);
await layer.load();
// Set initial script
editor.script = 'return $feature.Name + " (" + $feature.Type + ")"';
// Configure profile from layer fields
editor.profile = {
id: "popup",
title: "Popup Expression",
variables: [
{ name: "$feature", type: "Feature", description: "Current feature" },
],
};
// Listen for changes and apply to popup
editor.addEventListener("arcgisScriptChange", (event) => {
console.log("Expression:", event.detail);
});
</script>
</body>
</html>
Common Pitfalls
-
Missing coding-components script: The
arcgis-arcade-editorelement must be loaded separately from the core SDK.<!-- Anti-pattern: only loading core SDK --> <script src="https://js.arcgis.com/5.0/"></script> <arcgis-arcade-editor></arcgis-arcade-editor><!-- Correct: load coding-components too --> <script src="https://js.arcgis.com/5.0/"></script> <script type="module" src="https://js.arcgis.com/5.0/coding-components/" ></script> <arcgis-arcade-editor></arcgis-arcade-editor>Impact: The element is unrecognized and renders as empty.
-
No size on the editor: The editor needs explicit width and height to render.
<!-- Anti-pattern: no size --> <arcgis-arcade-editor></arcgis-arcade-editor><!-- Correct: explicit size --> <arcgis-arcade-editor style="width: 600px; height: 400px;" ></arcgis-arcade-editor>Impact: The editor renders with zero height and is invisible.
-
Setting
profileortestDataas HTML attributes: These properties accept complex objects and must be set via JavaScript.Impact: Values are silently ignored; the editor lacks context for autocompletion and validation.
-
Not debouncing
arcgisScriptChange: The event fires on every keystroke (debounced internally but can still be frequent). Avoid expensive operations in the handler.// Anti-pattern: expensive operation on every change editor.addEventListener("arcgisScriptChange", async (event) => { await compileAndExecuteArcade(event.detail); // too frequent });// Correct: add your own debounce for expensive operations let timeout; editor.addEventListener("arcgisScriptChange", (event) => { clearTimeout(timeout); timeout = setTimeout(() => { compileAndExecuteArcade(event.detail); }, 500); });Impact: UI freezes or excessive server requests during typing.
Reference Samples
- Search for Arcade-related samples that demonstrate expression editing workflows.
Related Skills
- See
arcgis-arcadefor Arcade expression language syntax and usage patterns. - See
arcgis-widgets-uifor layout components to host the editor panel. - See
arcgis-popup-templatesfor using Arcade expressions in popup content. - See
arcgis-visualizationfor Arcade-driven visual variables and renderers.
More from saschabrunnerch/arcgis-maps-sdk-js-ai-context
arcgis-core-maps
Create 2D and 3D maps using ArcGIS Maps SDK for JavaScript. Use for initializing maps, scenes, views, and navigation. Supports both Map Components (web components) and Core API approaches.
60arcgis-widgets-ui
Build map user interfaces with ArcGIS widgets, Map Components, and Calcite Design System. Use for adding legends, layer lists, search, tables, time sliders, and custom UI layouts.
55arcgis-geometry-operations
Create, manipulate, and analyze geometries using geometry classes and geometry operators. Use for spatial calculations, geometry creation, buffering, intersections, unions, and mesh operations.
47arcgis-popup-templates
Configure rich popup content with text, fields, media, charts, attachments, and related records. Use when customizing feature popups, adding charts or images to popups, templating popup titles and field formatting, or displaying related record data on click.
45arcgis-imagery
Work with raster and imagery data using ImageryLayer, ImageryTileLayer, pixel filtering, raster functions, multidimensional data, and oriented imagery. Use for satellite imagery, elevation data, and scientific raster datasets.
42arcgis-authentication
Implement authentication with ArcGIS using OAuth 2.0, API keys, and identity management. Use for accessing secured services, portal items, and user-specific content.
40