riverpod-mutations
Riverpod — Mutations (experimental)
Instructions
Mutations represent a single async operation the UI can react to (e.g. "add todo" in progress, succeeded, or failed). They keep loading/error/success out of your main provider state. The API is experimental and may change.
Defining a mutation
Create a Mutation<T> instance (T is the result type, optional):
final addTodo = Mutation<Todo>();
Typically store it as a global or static final on a Notifier.
Listening
Use ref.watch in a Consumer (or inside a provider) to drive the UI:
final addTodoState = ref.watch(addTodo);
// In build:
backgroundColor: switch (addTodoState) {
MutationError() => const WidgetStatePropertyAll(Colors.red),
_ => null,
},
if (addTodoState is MutationPending) ...[
const SizedBox(width: 8),
const CircularProgressIndicator(),
],
States
- MutationIdle — Not started or reset.
- MutationPending — In progress.
- MutationSuccess — Succeeded; result available.
- MutationError — Failed; error available.
Use a switch on the state to handle each case.
Triggering
Call Mutation.run(ref, callback). The callback receives a transaction object (e.g. tsx) to access providers and must return a value of type T:
addTodo.run(ref, (tsx) async {
final todoNotifier = tsx.get(todoNotifierProvider.notifier);
final createdTodo = await todoNotifier.addTodo('Eat a cookie');
return createdTodo;
});
Use tsx.get(provider) to keep providers alive for the duration of the mutation.
Keyed mutations
Pass a key to have multiple instances (e.g. one mutation per list item):
ref.watch(deleteItemMutation(itemId));
deleteItemMutation(itemId).run(ref, (tsx) async { ... });
Resetting
Mutations reset to Idle when they complete or when all listeners are removed. To reset manually:
addTodo.reset(ref);
See the official Riverpod docs for the latest mutation API and generics.
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