material-design-3-motion
Material Design 3 Motion and Animation
Overview
This skill guides the implementation of Material Design 3 (M3) Expressive motion principles to create springy, natural-feeling animations that enhance usability and delight users.
Keywords: Material Design 3, M3, motion, animation, transitions, micro-interactions, easing, duration, spring physics, expressive motion, haptics, physics-based animation
Core Principles
Expressive Motion Philosophy
M3 Expressive motion is designed to feel alive, natural, and responsive:
- Physics-Based Springs: Use spring-based animations governed by stiffness, damping, and velocity — replacing traditional cubic-bezier easing for more natural, lively motion
- Purposeful Motion: Every animation should serve a purpose—guiding attention, providing feedback, or showing relationships
- Responsive Feel: Motion responds to user input with appropriate speed and timing
- Spatial Coherence: Elements move in ways that respect spatial relationships and physics
- Haptic Integration: Pair spring animations with platform-native haptic feedback for tactile reinforcement
Motion Modes
Expressive Motion (Default for M3 Expressive):
- Overshoots, bounces, and adds energy
- Ideal for touch interactions and hero moments
- Creates a playful, emotionally resonant feel
- Uses higher spring energy and pronounced bounce
Standard Motion (Utilitarian flows):
- Restrained, minimal bounce
- Better for productivity-focused or system-critical flows
- Natural feel without excess playfulness
Legacy Motion (Compatibility):
- Traditional easing for backwards compatibility
- Use only when spring physics cannot be applied
Spring Physics Parameters
M3 Expressive motion uses three key physics parameters instead of traditional time/easing curves:
- Stiffness: Controls how "hard" the spring is — higher stiffness means the animation finishes more quickly
- Damping: Determines how quickly the bounce fades out — a damping value of 1 eliminates bounce completely
- Initial Velocity: Sets the initial speed, influencing overall timing and feel
| Scheme | Stiffness | Damping | Bounce Effect |
|---|---|---|---|
| Expressive | High | Medium | Pronounced overshoot |
| Standard | Medium | High | Minimal/none |
Animation Types
1. Transitions
Enter Transitions (Elements appearing):
- Fade + Scale: Elements fade in while scaling from 80% to 100%
- Fade + Slide: Elements slide in from edge while fading
- Container Transform: Morphing one container into another
Exit Transitions (Elements disappearing):
- Fade + Scale: Elements scale down to 80% while fading out
- Fade + Slide: Elements slide away while fading
- Keep exits faster than enters (maintain forward momentum)
Shared Element Transitions (Between screens/states):
- Morph containers smoothly between views
- Maintain visual continuity
- Use container transform pattern
2. Micro-interactions
Hover States:
- Subtle elevation change (add shadow)
- Color shift using state layer
- Scale slightly (1.02x-1.05x)
- Duration: 100-200ms
Focus States:
- Outline or ring animation
- Scale or elevation change
- Duration: 200-300ms
Press/Touch States:
- Ripple effect from touch point
- Scale down slightly (0.98x)
- State layer with opacity
- Duration: 100-150ms
Loading States:
- Shimmer or skeleton screens
- Circular progress indicators
- Linear progress bars
- Continuous, smooth motion
3. Complex Animations
Stagger Animations:
- Animate list items with incremental delay
- Delay between items: 30-50ms
- Creates cascade effect
Choreographed Animations:
- Multiple elements moving in coordination
- Use animation-delay for orchestration
- Maintain spatial relationships
Morphing Shapes:
- Smooth path interpolation between shapes
- Variable corner radius transitions
- Use for state changes and transformations
Duration Guidelines
Standard Durations
Extra Small (50-100ms):
- Icon state changes
- Tooltip appearances
- Simple opacity changes
Small (100-200ms):
- Button hover states
- Simple scale animations
- Color transitions
Medium (200-300ms):
- Modal dialogs
- Navigation transitions
- Card expansions
Large (300-500ms):
- Page transitions
- Complex transformations
- Sheet presentations
Extra Large (500ms+):
- Major state changes
- Full screen transitions
- Use sparingly
Context-Based Adjustments
- Mobile: Slightly faster (0.8x-0.9x of base duration)
- Desktop: Standard durations
- Reduced Motion: Reduce to 10-20% of standard duration or disable
- Large Elements: Increase duration proportionally
Spring Physics Implementation
Expressive Spring (Default for M3 Expressive)
/* CSS with expressive spring-like bezier approximation */
transition-timing-function: cubic-bezier(0.05, 0.7, 0.1, 1.0);
/* Enhanced linear() for expressive spring with overshoot */
transition-timing-function: linear(
0, 0.004, 0.016 2.5%, 0.063 5%, 0.141, 0.25,
0.391 11.3%, 0.563, 0.765, 1.000 20%, 1.066 23.8%,
1.109 27.5%, 1.130 31.3%, 1.138 35%, 1.136 38.8%,
1.121 46.3%, 1.093 53.8%, 1.057 61.3%, 1.025 68.8%,
1.005 77.5%, 0.997 87.5%, 1
);
Standard Spring
/* CSS with standard spring-like bezier approximation */
transition-timing-function: cubic-bezier(0.2, 0.0, 0, 1.0);
/* CSS linear() for better standard spring approximation */
transition-timing-function: linear(
0, 0.009, 0.035 2.1%, 0.141 4.4%, 0.723 12.9%,
0.938 16.7%, 1.017, 1.077, 1.121, 1.149 24.3%,
1.159, 1.163, 1.161, 1.154 29.9%, 1.129 32.8%,
1.051 39.6%, 1.017 43.1%, 0.991, 0.977 51%,
0.974 53.8%, 0.975 57.1%, 0.997 69.8%, 1.003 76.9%, 1
);
JavaScript (Web Animations API)
// Expressive spring animation
element.animate(
[
{ transform: 'scale(0)', opacity: 0 },
{ transform: 'scale(1)', opacity: 1 }
],
{
duration: 300,
easing: 'cubic-bezier(0.05, 0.7, 0.1, 1.0)',
fill: 'forwards'
}
);
// Standard spring animation
element.animate(
[
{ transform: 'translateY(20px)', opacity: 0 },
{ transform: 'translateY(0)', opacity: 1 }
],
{
duration: 250,
easing: 'cubic-bezier(0.2, 0.0, 0, 1.0)',
fill: 'forwards'
}
);
Choosing Expressive vs Standard Motion
| Scenario | Motion Mode | Why |
|---|---|---|
| Button press feedback | Expressive | User-triggered, benefits from bounce |
| Page transition | Standard | Functional, should not distract |
| Loading completion | Expressive | Celebratory moment of delight |
| Form validation | Standard | Utilitarian feedback |
| FAB expansion | Expressive | Key interaction with visual emphasis |
| List scroll | Standard | Continuous motion, should be smooth |
| Shape morphing | Expressive | Visual storytelling moment |
| Tooltip appearance | Standard | Informational, should not distract |
Haptics Integration
M3 Expressive recommends pairing spring-driven animations with platform-native haptic feedback:
Principles
- Coordinate with Motion: Haptic effects should fire at the key moment of the animation (e.g., at the point of overshoot or completion)
- Match Intensity: Gentle haptics for subtle interactions, stronger for significant state changes
- Platform-Native: Use the platform's haptic engine for the most natural feel
- Respect Preferences: Honor user haptic settings and provide accessibility options
Web Implementation
// Pair haptic feedback with expressive motion
function expressivePress(element) {
// Trigger haptic feedback
if (navigator.vibrate) {
navigator.vibrate(10); // Short, subtle haptic
}
// Trigger spring animation
element.animate([
{ transform: 'scale(1)' },
{ transform: 'scale(0.95)' },
{ transform: 'scale(1.02)' },
{ transform: 'scale(1)' }
], {
duration: 300,
easing: 'cubic-bezier(0.05, 0.7, 0.1, 1.0)'
});
}
Implementation Patterns
Container Transform
Smoothly morph from one container to another:
// Using View Transitions API (modern browsers)
document.startViewTransition(() => {
// Update DOM
container.classList.toggle('expanded');
});
// CSS
::view-transition-old(container),
::view-transition-new(container) {
animation-duration: 300ms;
animation-timing-function: cubic-bezier(0.2, 0.0, 0, 1.0);
}
Shared Axis Transition
Elements exit and enter along a shared axis:
/* X-axis shared transition */
.exit-left {
animation: exit-left 300ms cubic-bezier(0.2, 0.0, 0, 1.0);
}
.enter-right {
animation: enter-right 300ms cubic-bezier(0.2, 0.0, 0, 1.0);
}
@keyframes exit-left {
from { transform: translateX(0); opacity: 1; }
to { transform: translateX(-100px); opacity: 0; }
}
@keyframes enter-right {
from { transform: translateX(100px); opacity: 0; }
to { transform: translateX(0); opacity: 1; }
}
Elevation Change
Animate elevation with shadow and transform:
.elevated-card {
transition:
box-shadow 200ms cubic-bezier(0.2, 0.0, 0, 1.0),
transform 200ms cubic-bezier(0.2, 0.0, 0, 1.0);
}
.elevated-card:hover {
box-shadow:
0px 4px 8px rgba(0, 0, 0, 0.12),
0px 8px 16px rgba(0, 0, 0, 0.08);
transform: translateY(-2px);
}
Ripple Effect
Material ripple for touch feedback:
.ripple {
position: relative;
overflow: hidden;
}
.ripple::after {
content: '';
position: absolute;
top: 50%;
left: 50%;
width: 0;
height: 0;
border-radius: 50%;
background: rgba(255, 255, 255, 0.5);
transform: translate(-50%, -50%);
transition: width 0.3s, height 0.3s;
}
.ripple:active::after {
width: 300%;
height: 300%;
}
Best Practices
Do's
- ✅ Use spring physics for natural motion
- ✅ Match animation duration to element size (larger = longer)
- ✅ Provide immediate feedback for user interactions
- ✅ Use motion to show relationships between elements
- ✅ Test animations on lower-end devices
- ✅ Respect prefers-reduced-motion setting
- ✅ Use stagger animations to make large datasets feel lighter
- ✅ Keep motion purposeful and functional
Don'ts
- ❌ Don't use linear easing (feels mechanical)
- ❌ Don't animate too many properties simultaneously
- ❌ Don't make animations too slow (feels sluggish)
- ❌ Don't ignore accessibility preferences
- ❌ Don't use motion purely for decoration
- ❌ Don't animate layout properties excessively (causes reflow)
- ❌ Don't use different easing curves randomly
Accessibility
Reduced Motion
Always respect user preferences:
@media (prefers-reduced-motion: reduce) {
* {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}
Focus Indicators
Ensure animated focus states are still visible:
- Maintain adequate contrast
- Don't rely solely on motion for focus indication
- Use both color and shape changes
Performance
- Prefer
transformandopacity(GPU accelerated) - Avoid animating
width,height,top,left(causes layout reflow) - Use
will-changesparingly for complex animations - Test on mobile devices and low-end hardware
Motion Tokens
Define motion tokens for consistency. M3 Expressive introduces tokenized spring-based motion:
:root {
/* Durations */
--md-sys-motion-duration-short1: 50ms;
--md-sys-motion-duration-short2: 100ms;
--md-sys-motion-duration-short3: 150ms;
--md-sys-motion-duration-short4: 200ms;
--md-sys-motion-duration-medium1: 250ms;
--md-sys-motion-duration-medium2: 300ms;
--md-sys-motion-duration-medium3: 350ms;
--md-sys-motion-duration-medium4: 400ms;
--md-sys-motion-duration-long1: 450ms;
--md-sys-motion-duration-long2: 500ms;
--md-sys-motion-duration-long3: 550ms;
--md-sys-motion-duration-long4: 600ms;
/* Easing — Standard (utilitarian) */
--md-sys-motion-easing-standard: cubic-bezier(0.2, 0.0, 0, 1.0);
--md-sys-motion-easing-standard-decelerate: cubic-bezier(0.0, 0.0, 0, 1.0);
--md-sys-motion-easing-standard-accelerate: cubic-bezier(0.3, 0.0, 1.0, 1.0);
/* Easing — Expressive (default for M3 Expressive) */
--md-sys-motion-easing-expressive: cubic-bezier(0.05, 0.7, 0.1, 1.0);
--md-sys-motion-easing-expressive-decelerate: cubic-bezier(0.05, 0.7, 0.1, 1.0);
--md-sys-motion-easing-expressive-accelerate: cubic-bezier(0.3, 0.0, 0.8, 0.15);
/* Easing — Emphasized (legacy naming, same as expressive) */
--md-sys-motion-easing-emphasized: cubic-bezier(0.05, 0.7, 0.1, 1.0);
--md-sys-motion-easing-emphasized-decelerate: cubic-bezier(0.05, 0.7, 0.1, 1.0);
--md-sys-motion-easing-emphasized-accelerate: cubic-bezier(0.3, 0.0, 0.8, 0.15);
/* Legacy easing */
--md-sys-motion-easing-legacy: cubic-bezier(0.4, 0.0, 0.2, 1.0);
/* Expressive tokenized motion (new in M3 Expressive) */
--md-sys-motion-expressive-fast-spatial: cubic-bezier(0.05, 0.7, 0.1, 1.0);
--md-sys-motion-expressive-fast-effects: cubic-bezier(0.2, 0.0, 0, 1.0);
--md-sys-motion-expressive-slow-spatial: cubic-bezier(0.05, 0.7, 0.1, 1.0);
--md-sys-motion-expressive-slow-effects: cubic-bezier(0.2, 0.0, 0, 1.0);
}
Checklist for Motion Implementation
When implementing M3 motion, ensure:
- Spring-based physics easing is used (not linear or ease-in-out)
- Expressive vs standard motion modes are chosen appropriately per context
- Durations match element size and complexity
- Reduced motion preferences are respected
- Only transform and opacity are animated (when possible)
- Hover, focus, and press states have appropriate feedback
- Page transitions feel smooth and coherent
- Motion serves a functional purpose
- Stagger animations are used for lists
- All animations are tested on mobile devices
- Motion tokens are defined and used consistently (including expressive tokens)
- Container transforms are used for view transitions
- Ripple effects are implemented for touch targets
- Haptic feedback is coordinated with spring animations where appropriate
- Shape morphing animations use expressive easing
Resources
examples/motion-patterns.css— Ready-to-use CSS animation patterns using M3 motion tokens (fade, scale, slide, shared axis, state layer, elevation, and theme transitions). Copy the relevant @keyframes and classes into your project.- M3 motion overview: https://m3.material.io/styles/motion/overview
- Material Design Tokens (motion): https://github.com/material-foundation/material-tokens
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