economy

SKILL.md

๐Ÿ’ฐ Economy Skill

"๐Ÿ„MOOLAH flows where stories lead."

๐Ÿช™ ๐Ÿ„MOOLAH

The official currency of MOOLLM is ๐Ÿ„MOOLAH (๐Ÿช™). It uses PROOF OF ๐Ÿ„MILK๐Ÿฅ› consensus โ€” udderly legen-dairy interga-lactic ๐Ÿ’ฉshit๐Ÿ’ฉ coin, without the bull.

Economic systems for currency, trade, and value exchange. ๐Ÿ„MOOLAH is earned, spent, hidden, and traded.

Key Concepts

  • ๐Ÿ„MOOLAH โ€” The official currency of MOOLLM
  • Earning โ€” Find, quest, sell, trade, work
  • Spending โ€” Buy items, services, information
  • Hidden value โ€” Not all ๐Ÿ„MOOLAH is visible

Currency

The Official Currency: ๐Ÿ„MOOLAH ๐Ÿช™

๐Ÿ„MOOLAH is the official currency of MOOLLM.

Currency Hierarchy

๐Ÿ„MOOLAH Denominations (MOOLLM Standard)

Symbol Name Value Use
๐Ÿฅœ ๐Ÿฅœ NUT 0.001 ๐Ÿช™ Micro-transactions, tips, arcade
๐Ÿช™ ๐Ÿ„ MOOLAH 1 Standard transactions
๐Ÿ’Ž ๐Ÿ’Ž GRAND 1,000 ๐Ÿช™ Large purchases, high-stakes
๐Ÿ‘‘ ๐Ÿ‘‘ FORTUNE 1,000,000 ๐Ÿช™ Legendary items, world events

Metal Denominations (D&D Style)

Symbol Metal Abbrev Value
๐Ÿชต ๐Ÿชต Wood wp 0.001 gp
๐ŸŸค ๐ŸŸค Copper cp 0.01 gp
โšช โšช Silver sp 0.1 gp
๐ŸŸก ๐ŸŸก Gold gp 1 gp
โฌœ โฌœ Platinum pp 10 gp

Parallel Currencies (Non-Convertible)

These exist beside ๐Ÿ„MOOLAH โ€” they cannot be bought or sold for coins.

Symbol Name Type How to Get
โญ โญ KARMA Reputation Good deeds, keeping promises
๐ŸŽซ ๐ŸŽซ FAVOR Social debt "You owe me one"
๐Ÿ”ฎ ๐Ÿ”ฎ ESSENCE Magical Found, not bought
โณ โณ TIME Temporal Exists, must be spent

โญ KARMA โ€” Social Credit

Earned through ethical behavior, lost through betrayal.

  • Affects: NPC attitudes, quest access, prices
  • Cannot be bought โ€” only earned
  • Visible to some: Certain NPCs can "see" your karma

๐ŸŽซ FAVOR โ€” Social IOUs

"I did something for you. Someday, I'll ask for something in return."

  • Specific to relationships โ€” Palm owes Don a favor
  • Can be traded โ€” "I'll give you my favor from Klaus"
  • Expires? โ€” Depends on the relationship

๐Ÿ”ฎ ESSENCE โ€” Magical Currency

Rare, precious, cannot be manufactured or purchased.

  • Sources: Ancient artifacts, magical creatures, liminal moments
  • Uses: Enchantments, wishes, transformations
  • Palm's golden earring might contain some

โณ TIME โ€” The Unbuyable

Some things cost time, not money.

  • Training: Takes time to learn
  • Crafting: Takes time to make
  • Healing: Takes time to recover
  • "Time is money" โ€” but not exchangeable

Quick Reference

FUNGIBLE (can convert):
  1000 ๐Ÿฅœ = 1 ๐Ÿช™ = 0.001 ๐Ÿ’Ž = 0.000001 ๐Ÿ‘‘
  
  Symmetrical: each step is ร—1000

NON-FUNGIBLE (cannot convert):
  โญ KARMA    โ€” reputation
  ๐ŸŽซ FAVOR   โ€” social debt  
  ๐Ÿ”ฎ ESSENCE โ€” magical
  โณ TIME    โ€” temporal

Etymology:

  • Sounds like "๐Ÿ„moolah" (slang for money)
  • Sounds like "๐Ÿ„MOO" (the language MOOLLM descends from)
  • Circular: MOOLLM โ†’ ๐Ÿ„MOOLAH โ†’ MOOLLM

Earning

Method Examples
Exploration Find treasure (hidden, maze, rewards)
Quests Complete tasks (notice board, requests)
Trade Sell items
Skills Trade or teach skills
Games Win at arcade, pub games, poker, gambling
Work Complete NPC jobs and requests

Spending

Category Typical Prices
Food/Drink 1-5 ๐Ÿช™ per item
Catalog Items 3-50 ๐Ÿช™ per item
Lodging 5 ๐Ÿช™ per night
Information 5-20 ๐Ÿช™ (secrets, tips)
Services Variable
Poker buy-in 1 ๐Ÿ’Ž = 1000 ๐Ÿช™ (standard game)

Price Examples

Cheap (1-2 ๐Ÿช™)

  • Stroopwafel: 1 ๐Ÿช™
  • Coffee: 1 ๐Ÿช™
  • Espresso: 2 ๐Ÿช™

Moderate (3-5 ๐Ÿช™)

  • Snack: 3 ๐Ÿช™
  • Tosti: 4 ๐Ÿช™

Expensive (10-50 ๐Ÿช™)

  • Cannabis strain: 15 ๐Ÿช™
  • Catalog gadgets: 25-50 ๐Ÿช™

Catalog Items

  • Mystery Box: 3 ๐Ÿช™
  • Monkey's Paw: 5 ๐Ÿช™

Gaming Stakes

  • Peanut Poker Buy-In: 1 ๐Ÿช™ = 1000 ๐Ÿฅœ
  • Normal Poker Buy-In: 1 ๐Ÿ’Ž = 1000 ๐Ÿช™ = 1000000 ๐Ÿฅœ
  • High-stakes Poker Buy-In: 1 ๐Ÿ‘‘ = 1000 ๐Ÿ’Ž = 1000000 ๐Ÿช™ = 1000000000 ๐Ÿฅœ

Hidden Value

Not all ๐Ÿ„MOOLAH is visible. Exploration reveals hidden wealth:

  • Kitchen drawer: 25 ๐Ÿช™
  • Mattress stash: 10 ๐Ÿช™
  • Secret compartment: variable

Trade

Barter

Items can be traded directly without currency. Value is negotiated between parties.

Skill Trade

Skills themselves can be:

  • Traded for items
  • Taught for payment
  • Auctioned to highest bidder
  • Bequeathed to future characters

Commands

Command Syntax Checks
INVENTORY INVENTORY Shows current gold amount
BUY BUY [item] FROM [seller] Gold available, item in stock
SELL SELL [item] TO [buyer] Fair value or negotiated price
TRADE TRADE [item/skill] FOR [item/skill] Relative value, relationship modifiers

Integration

Skill Relationship
character Gold stored in character inventory
room Shops and merchants in rooms
buff Some buffs affect prices
scoring Skills have economic value
Weekly Installs
11
GitHub Stars
34
First Seen
Jan 26, 2026
Installed on
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