economy
๐ฐ Economy Skill
"๐MOOLAH flows where stories lead."
๐ช ๐MOOLAH
The official currency of MOOLLM is ๐MOOLAH (๐ช). It uses PROOF OF ๐MILK๐ฅ consensus โ udderly legen-dairy interga-lactic ๐ฉshit๐ฉ coin, without the bull.
Economic systems for currency, trade, and value exchange. ๐MOOLAH is earned, spent, hidden, and traded.
Key Concepts
- ๐MOOLAH โ The official currency of MOOLLM
- Earning โ Find, quest, sell, trade, work
- Spending โ Buy items, services, information
- Hidden value โ Not all ๐MOOLAH is visible
Currency
The Official Currency: ๐MOOLAH ๐ช
๐MOOLAH is the official currency of MOOLLM.
Currency Hierarchy
๐MOOLAH Denominations (MOOLLM Standard)
| Symbol | Name | Value | Use |
|---|---|---|---|
| ๐ฅ | ๐ฅ NUT | 0.001 ๐ช | Micro-transactions, tips, arcade |
| ๐ช | ๐ MOOLAH | 1 | Standard transactions |
| ๐ | ๐ GRAND | 1,000 ๐ช | Large purchases, high-stakes |
| ๐ | ๐ FORTUNE | 1,000,000 ๐ช | Legendary items, world events |
Metal Denominations (D&D Style)
| Symbol | Metal | Abbrev | Value |
|---|---|---|---|
| ๐ชต | ๐ชต Wood | wp | 0.001 gp |
| ๐ค | ๐ค Copper | cp | 0.01 gp |
| โช | โช Silver | sp | 0.1 gp |
| ๐ก | ๐ก Gold | gp | 1 gp |
| โฌ | โฌ Platinum | pp | 10 gp |
Parallel Currencies (Non-Convertible)
These exist beside ๐MOOLAH โ they cannot be bought or sold for coins.
| Symbol | Name | Type | How to Get |
|---|---|---|---|
| โญ | โญ KARMA | Reputation | Good deeds, keeping promises |
| ๐ซ | ๐ซ FAVOR | Social debt | "You owe me one" |
| ๐ฎ | ๐ฎ ESSENCE | Magical | Found, not bought |
| โณ | โณ TIME | Temporal | Exists, must be spent |
โญ KARMA โ Social Credit
Earned through ethical behavior, lost through betrayal.
- Affects: NPC attitudes, quest access, prices
- Cannot be bought โ only earned
- Visible to some: Certain NPCs can "see" your karma
๐ซ FAVOR โ Social IOUs
"I did something for you. Someday, I'll ask for something in return."
- Specific to relationships โ Palm owes Don a favor
- Can be traded โ "I'll give you my favor from Klaus"
- Expires? โ Depends on the relationship
๐ฎ ESSENCE โ Magical Currency
Rare, precious, cannot be manufactured or purchased.
- Sources: Ancient artifacts, magical creatures, liminal moments
- Uses: Enchantments, wishes, transformations
- Palm's golden earring might contain some
โณ TIME โ The Unbuyable
Some things cost time, not money.
- Training: Takes time to learn
- Crafting: Takes time to make
- Healing: Takes time to recover
- "Time is money" โ but not exchangeable
Quick Reference
FUNGIBLE (can convert):
1000 ๐ฅ = 1 ๐ช = 0.001 ๐ = 0.000001 ๐
Symmetrical: each step is ร1000
NON-FUNGIBLE (cannot convert):
โญ KARMA โ reputation
๐ซ FAVOR โ social debt
๐ฎ ESSENCE โ magical
โณ TIME โ temporal
Etymology:
- Sounds like "๐moolah" (slang for money)
- Sounds like "๐MOO" (the language MOOLLM descends from)
- Circular: MOOLLM โ ๐MOOLAH โ MOOLLM
Earning
| Method | Examples |
|---|---|
| Exploration | Find treasure (hidden, maze, rewards) |
| Quests | Complete tasks (notice board, requests) |
| Trade | Sell items |
| Skills | Trade or teach skills |
| Games | Win at arcade, pub games, poker, gambling |
| Work | Complete NPC jobs and requests |
Spending
| Category | Typical Prices |
|---|---|
| Food/Drink | 1-5 ๐ช per item |
| Catalog Items | 3-50 ๐ช per item |
| Lodging | 5 ๐ช per night |
| Information | 5-20 ๐ช (secrets, tips) |
| Services | Variable |
| Poker buy-in | 1 ๐ = 1000 ๐ช (standard game) |
Price Examples
Cheap (1-2 ๐ช)
- Stroopwafel: 1 ๐ช
- Coffee: 1 ๐ช
- Espresso: 2 ๐ช
Moderate (3-5 ๐ช)
- Snack: 3 ๐ช
- Tosti: 4 ๐ช
Expensive (10-50 ๐ช)
- Cannabis strain: 15 ๐ช
- Catalog gadgets: 25-50 ๐ช
Catalog Items
- Mystery Box: 3 ๐ช
- Monkey's Paw: 5 ๐ช
Gaming Stakes
- Peanut Poker Buy-In: 1 ๐ช = 1000 ๐ฅ
- Normal Poker Buy-In: 1 ๐ = 1000 ๐ช = 1000000 ๐ฅ
- High-stakes Poker Buy-In: 1 ๐ = 1000 ๐ = 1000000 ๐ช = 1000000000 ๐ฅ
Hidden Value
Not all ๐MOOLAH is visible. Exploration reveals hidden wealth:
- Kitchen drawer: 25 ๐ช
- Mattress stash: 10 ๐ช
- Secret compartment: variable
Trade
Barter
Items can be traded directly without currency. Value is negotiated between parties.
Skill Trade
Skills themselves can be:
- Traded for items
- Taught for payment
- Auctioned to highest bidder
- Bequeathed to future characters
Commands
| Command | Syntax | Checks |
|---|---|---|
INVENTORY |
INVENTORY |
Shows current gold amount |
BUY |
BUY [item] FROM [seller] |
Gold available, item in stock |
SELL |
SELL [item] TO [buyer] |
Fair value or negotiated price |
TRADE |
TRADE [item/skill] FOR [item/skill] |
Relative value, relationship modifiers |
Integration
| Skill | Relationship |
|---|---|
| character | Gold stored in character inventory |
| room | Shops and merchants in rooms |
| buff | Some buffs affect prices |
| scoring | Skills have economic value |