rust-ownership

SKILL.md

Rust Ownership System

Master Rust's ownership system for writing safe, efficient, and concurrent code without garbage collection.

Core Concepts

Ownership Rules

  1. Each value has an owner
  2. Only one owner at a time
  3. Value dropped when owner goes out of scope
fn main() {
    let s1 = String::from("hello");
    let s2 = s1; // s1 moved to s2, s1 no longer valid

    println!("{}", s2); // OK
    // println!("{}", s1); // Error: value borrowed after move
}

Borrowing

fn main() {
    let s1 = String::from("hello");

    let len = calculate_length(&s1); // Borrow s1

    println!("Length of '{}' is {}", s1, len); // s1 still valid
}

fn calculate_length(s: &String) -> usize {
    s.len()
} // s goes out of scope but nothing happens (doesn't own the data)

Mutable References

fn main() {
    let mut s = String::from("hello");

    change(&mut s);

    println!("{}", s); // "hello, world"
}

fn change(s: &mut String) {
    s.push_str(", world");
}

Lifetimes

fn longest<'a>(x: &'a str, y: &'a str) -> &'a str {
    if x.len() > y.len() {
        x
    } else {
        y
    }
}

Best Practices

  1. Prefer borrowing over ownership transfer
  2. Use mutable references sparingly
  3. Understand lifetime elision rules
  4. Use smart pointers (Box, Rc, Arc) when needed
  5. Leverage the borrow checker

Resources

Weekly Installs
2
GitHub Stars
3
First Seen
Feb 21, 2026
Installed on
opencode2
gemini-cli2
claude-code2
github-copilot2
codex2
kimi-cli2