bmad-gds
Structured game development workflow routing projects through five phases with six specialized agents.
- Covers five workflow phases: Pre-production (brainstorming, brief), Design (GDD, narrative), Technical (architecture, test framework), Production (sprints, stories, code review), and Game Testing (automation, E2E, performance, playtesting)
- Supports Unity, Unreal Engine, Godot, and custom engines with phase-specific commands for each stage
- Includes six specialized agents (designer, architect, dev, scrum master, QA, solo dev) that coordinate via project-context.md for consistent multi-agent collaboration
- Offers quick-path commands for rapid prototyping and feature work without full planning overhead
bmad-gds - BMAD Game Development Studio
When to use this skill
- Starting a new game project and need a structured concept → production workflow
- Creating a Game Design Document (GDD), narrative design, or technical architecture
- Managing sprints and dev stories for a game team
- Setting up test frameworks for Unity, Unreal Engine, or Godot projects
- Quick prototyping or rapid feature work without full planning overhead
- Reviewing code or running retrospectives after development epics
Installation
npx skills add https://github.com/supercent-io/skills-template --skill bmad-gds
Supported Engines
Unity · Unreal Engine · Godot · Custom/Other
BMAD-GDS Workflow Commands
Phase 1 — Pre-production
| Command | Description |
|---|---|
bmad-gds-brainstorm-game |
Facilitate a game brainstorming session with game-specific ideation techniques |
bmad-gds-game-brief |
Create an interactive game brief defining concept and core mechanics |
Phase 2 — Design
| Command | Description |
|---|---|
bmad-gds-gdd |
Generate a Game Design Document: mechanics, systems, progression, implementation guidance |
bmad-gds-narrative |
Create narrative documentation: story structure, character arcs, world-building |
Phase 3 — Technical
| Command | Description |
|---|---|
bmad-gds-project-context |
Generate project-context.md for consistent AI agent coordination |
bmad-gds-game-architecture |
Produce scale-adaptive game architecture: engine, systems, networking, technical design |
bmad-gds-test-framework |
Initialize test framework architecture for Unity, Unreal, or Godot |
bmad-gds-test-design |
Create comprehensive test scenarios covering gameplay, progression, and quality |
Phase 4 — Production
| Command | Description |
|---|---|
bmad-gds-sprint-planning |
Generate or update sprint-status.yaml from epic files |
bmad-gds-sprint-status |
View sprint progress, surface risks, get next action recommendation |
bmad-gds-create-story |
Create a dev-ready implementation story |
bmad-gds-dev-story |
Execute a dev story: implement tasks and tests |
bmad-gds-code-review |
QA code review for stories flagged Ready for Review |
bmad-gds-correct-course |
Navigate major in-sprint course corrections |
bmad-gds-retrospective |
Facilitate retrospective after epic completion |
Game Testing
| Command | Description |
|---|---|
bmad-gds-test-automate |
Generate automated game tests for gameplay systems |
bmad-gds-e2e-scaffold |
Scaffold end-to-end testing infrastructure |
bmad-gds-playtest-plan |
Create a structured playtesting plan for user testing sessions |
bmad-gds-performance-test |
Design a performance testing strategy for profiling and optimization |
bmad-gds-test-review |
Review test quality and coverage gaps |
Quick / Anytime
| Command | Description |
|---|---|
bmad-gds-quick-prototype |
Rapid prototyping to validate mechanics without full planning overhead |
bmad-gds-quick-spec |
Quick tech spec for simple, well-defined features or tasks |
bmad-gds-quick-dev |
Flexible rapid implementation for game features |
bmad-gds-document-project |
Analyze and document an existing game project |
Specialized Agents
| Agent | Role |
|---|---|
game-designer |
Game concept, mechanics, GDD, narrative design, brainstorming |
game-architect |
Technical architecture, system design, project context |
game-dev |
Implementation, dev stories, code review |
game-scrum-master |
Sprint planning, story management, course corrections, retrospectives |
game-qa |
Test framework, test design, automation, E2E, playtest, performance |
game-solo-dev |
Full-scope solo mode: quick prototype, quick spec, quick dev |
Typical Workflow
- Run
bmad-gds-brainstorm-game→ ideate game concept - Run
bmad-gds-game-brief→ lock in concept and core mechanics - Run
bmad-gds-gdd→ produce full Game Design Document - Run
bmad-gds-game-architecture→ define technical architecture - Run
bmad-gds-sprint-planning→ break work into sprints and stories - Run
bmad-gds-dev-storyper story → implement features - Run
bmad-gds-code-review→ quality gate before merge - Run
bmad-gds-retrospective→ continuous improvement after each epic
Quick Reference
| Action | Command |
|---|---|
| Brainstorm game concept | bmad-gds-brainstorm-game |
| Create game brief | bmad-gds-game-brief |
| Generate GDD | bmad-gds-gdd |
| Define architecture | bmad-gds-game-architecture |
| Plan sprint | bmad-gds-sprint-planning |
| Check sprint status | bmad-gds-sprint-status |
| Create story | bmad-gds-create-story |
| Develop story | bmad-gds-dev-story |
| Quick prototype | bmad-gds-quick-prototype |
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