klik-cam
klik-cam — Camera Movement Craft
The camera is a character, not a viewport. Its energy is a branding decision made once per video, its moves are phrases with anticipation and settle like any other animation, and its repetition reads as lazy exactly the way a copy-pasted element does.
Scope contract:
klik-animgoverns elements within the shot; this skill governs the shot itself. klik-anim's base laws bind every camera parameter — determinism (A0), thin-peak easing (A1), the pacing dial (C0.5), zero-static (A6, which the camera never satisfies on its own), and the render-and-look discipline (A9). Where this document says "A-law" or "C0.5", it means klik-anim's sections.v1 scope: the dial + the grammar laws. The deeper camera language — named pose-graph recipes, rig implementations, per-genre move vocabularies — is deliberately deferred to a later expansion.