gplay-submission-checks
Google Play Submission Checks
Use this skill to validate everything before submitting a release to Google Play, reducing rejections and failed edits.
Preconditions
- Auth configured (
gplay auth loginorGPLAY_SERVICE_ACCOUNTenv var). - Package name known (
--packageorGPLAY_PACKAGE). - AAB/APK built and signed.
- Service account has at least "Release Manager" permission.
Pre-submission Checklist
1. Validate Bundle Integrity
gplay validate bundle --file app-release.aab
Checks:
- File exists and is readable
- File has
.aabextension - Valid ZIP archive structure
- Contains required bundle components (manifest, resources, dex)
If using APK instead:
gplay validate bundle --file app-release.apk
2. Validate Store Listing Metadata
gplay validate listing --dir ./metadata
Checks:
- Title: max 30 characters
- Short description: max 80 characters
- Full description: max 4000 characters
- Required fields present
- Valid UTF-8 encoding
Validate a specific locale:
gplay validate listing --dir ./metadata --locale en-US
For JSON format metadata:
gplay validate listing --dir ./metadata --format json
3. Validate Screenshots
gplay validate screenshots --dir ./metadata
Checks:
- Minimum 2 screenshots per device type
- Maximum 8 screenshots per device type
- Valid image formats (PNG, JPEG)
- Files are readable
Validate for a specific locale:
gplay validate screenshots --dir ./metadata --locale en-US
4. Verify Existing Listings on Play Store
Compare local metadata against what is live:
gplay sync diff-listings \
--package com.example.app \
--dir ./metadata
Check all configured locales:
EDIT_ID=$(gplay edits create --package com.example.app | jq -r '.id')
gplay listings list --package com.example.app --edit $EDIT_ID --output table
5. Data Safety Declaration
Ensure the data safety form is complete. Missing or inaccurate data safety declarations are a common rejection reason.
gplay data-safety update \
--package com.example.app \
--json @data-safety.json
6. Version Code Check
The version code must be strictly higher than all previous releases on every track. Check current track status:
gplay tracks list --package com.example.app --output table
Get details for a specific track:
EDIT_ID=$(gplay edits create --package com.example.app | jq -r '.id')
gplay tracks get --package com.example.app --edit $EDIT_ID --track production --output table
7. Deobfuscation / Mapping File
Upload ProGuard/R8 mapping files so crash reports in Play Console are readable:
gplay deobfuscation upload \
--package com.example.app \
--version-code 42 \
--file mapping.txt
Without mapping files, crash stack traces in Android Vitals will be obfuscated and unusable.
8. Dry Run the Release
The safest pre-submission check. Performs the full release pipeline without committing:
gplay release \
--package com.example.app \
--track production \
--bundle app-release.aab \
--release-notes @release-notes.json \
--dry-run
This will:
- Create an edit
- Upload the bundle
- Configure the track
- Validate the edit (catches API-level errors)
- Discard the edit without committing
If the dry run succeeds, the real release will succeed.
9. Edit Validation (Manual Sequence)
When using the manual edit workflow, always validate before committing:
EDIT_ID=$(gplay edits create --package com.example.app | jq -r '.id')
# ... upload bundle, update tracks, etc. ...
# Validate the edit (catches all server-side issues)
gplay edits validate --package com.example.app --edit $EDIT_ID
# Only commit if validation passes
gplay edits commit --package com.example.app --edit $EDIT_ID
Content Policy Compliance
Target API Level
Google Play requires apps to target a recent Android API level. As of 2025:
- New apps: must target API level 34 (Android 14) or higher
- App updates: must target API level 34 or higher
Check your build.gradle or build.gradle.kts:
android {
defaultConfig {
targetSdkVersion 34 // or targetSdk = 34
}
}
Builds targeting older API levels will be rejected by the Play Console.
Permissions Declarations
Sensitive permissions require justification in the Play Console:
ACCESS_FINE_LOCATION/ACCESS_BACKGROUND_LOCATIONREAD_CONTACTS,READ_CALL_LOG,READ_SMSCAMERA,RECORD_AUDIOREQUEST_INSTALL_PACKAGESQUERY_ALL_PACKAGES
Remove any permissions your app does not actually need. Unused sensitive permissions are a top rejection reason.
Data Safety Form
All apps must have a complete data safety section. Common data types to declare:
- Personal info (name, email, phone)
- Location (approximate, precise)
- Financial info (purchase history)
- App activity (in-app search, other user-generated content)
- Device identifiers (advertising ID)
App Content Ratings
Ensure your content rating questionnaire is completed in Play Console. Missing ratings block distribution.
Screenshot Requirements by Device Type
| Device Type | Image Type | Min | Max | Min Resolution |
|---|---|---|---|---|
| Phone | phoneScreenshots |
2 | 8 | 320px (min side) |
| 7-inch Tablet | sevenInchScreenshots |
0 | 8 | 320px (min side) |
| 10-inch Tablet | tenInchScreenshots |
0 | 8 | 320px (min side) |
| Android TV | tvScreenshots |
0 | 8 | 1280x720 |
| Wear OS | wearScreenshots |
0 | 8 | 320px (min side) |
Additional image assets:
| Asset | Type | Required |
|---|---|---|
| Feature Graphic | featureGraphic |
Yes (for featuring) |
| Promo Graphic | promoGraphic |
No |
| Icon | icon |
Set via Play Console |
| TV Banner | tvBanner |
Required for TV apps |
Common Rejection Reasons and Fixes
1. "Version code already exists"
Cause: The version code in your bundle matches an existing release.
Fix: Increment versionCode in build.gradle and rebuild.
2. "APK/Bundle targets an SDK below the required level"
Cause: targetSdkVersion is too low.
Fix: Update targetSdkVersion to 34 or higher and rebuild.
3. "Data safety form incomplete"
Cause: The data safety declaration is missing or incomplete. Fix: Complete the data safety form in Play Console or update via CLI:
gplay data-safety update --package com.example.app --json @data-safety.json
4. "Screenshots missing for required device type"
Cause: Phone screenshots are required for all apps. Fix: Add at least 2 phone screenshots:
EDIT_ID=$(gplay edits create --package com.example.app | jq -r '.id')
gplay images upload \
--package com.example.app \
--edit $EDIT_ID \
--locale en-US \
--type phoneScreenshots \
--file screenshot1.png
5. "Release notes missing for default locale"
Cause: No "What's New" text for the default language. Fix: Include release notes in the release command:
gplay release \
--package com.example.app \
--track production \
--bundle app.aab \
--release-notes '{"en-US": "Bug fixes and improvements"}'
6. "Signing key mismatch"
Cause: The bundle is signed with a different key than what Play Console expects. Fix: Use the same upload key configured in Play App Signing. Check your keystore configuration.
7. "Deobfuscation file too large"
Cause: Mapping file exceeds 300 MB limit. Fix: Strip unused mappings or compress the file.
Pre-launch Report
Google Play runs automated tests on your app before review (pre-launch report). Common issues surfaced:
- Crashes on launch: App crashes on one or more test devices
- Security vulnerabilities: Known CVEs in dependencies
- Accessibility issues: Missing content descriptions, small touch targets
- Performance warnings: Slow startup, excessive wake locks
Check pre-launch reports in Play Console after uploading to any track. Address critical issues before promoting to production.
Full Pre-submission Pipeline
#!/bin/bash
# pre-submission-checks.sh
PACKAGE="com.example.app"
BUNDLE="app-release.aab"
METADATA_DIR="./metadata"
RELEASE_NOTES="release-notes.json"
MAPPING="app/build/outputs/mapping/release/mapping.txt"
echo "=== Step 1: Validate bundle ==="
gplay validate bundle --file "$BUNDLE" --output table
echo "=== Step 2: Validate listings ==="
gplay validate listing --dir "$METADATA_DIR" --output table
echo "=== Step 3: Validate screenshots ==="
gplay validate screenshots --dir "$METADATA_DIR" --output table
echo "=== Step 4: Diff listings against Play Store ==="
gplay sync diff-listings --package "$PACKAGE" --dir "$METADATA_DIR" --output table
echo "=== Step 5: Dry run release ==="
gplay release \
--package "$PACKAGE" \
--track production \
--bundle "$BUNDLE" \
--release-notes "@$RELEASE_NOTES" \
--listings-dir "$METADATA_DIR" \
--screenshots-dir "$METADATA_DIR" \
--dry-run \
--output table
echo "=== Step 6: Upload mapping file ==="
gplay deobfuscation upload \
--package "$PACKAGE" \
--version-code 42 \
--file "$MAPPING"
echo "=== All checks passed. Ready to release. ==="
CI/CD Integration
Add these checks to your CI pipeline to catch issues before they reach Play Console:
# GitHub Actions example
- name: Validate bundle
run: gplay validate bundle --file app/build/outputs/bundle/release/app-release.aab
- name: Validate metadata
run: gplay validate listing --dir metadata/
- name: Validate screenshots
run: gplay validate screenshots --dir metadata/
- name: Dry run release
run: |
gplay release \
--package ${{ secrets.PACKAGE_NAME }} \
--track internal \
--bundle app/build/outputs/bundle/release/app-release.aab \
--dry-run
env:
GPLAY_SERVICE_ACCOUNT: ${{ secrets.GPLAY_SERVICE_ACCOUNT_PATH }}
Agent Behavior
- Always run
gplay validatecommands before attempting a release. - Use
--dry-runas the final gate before real releases. - Always confirm exact flags with
--helpbefore running commands. - Use
--output tablefor human-readable validation output. - When multiple validation steps fail, report all failures together rather than stopping at the first one.
- Check version code conflicts by listing tracks before releasing.
- Remind the user about data safety declarations if they have not mentioned them.
Notes
gplay validatecommands run locally and do not require API calls.gplay release --dry-runcreates a real edit session but discards it after validation.gplay edits validateis the server-side equivalent, catching issues that local validation cannot.- Always use
--helpto verify flags for the exact command. - Use
--output tablefor human-readable output; default is JSON.
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