vvvv-troubleshooting
vvvv gamma Troubleshooting
C# / ProcessNode Issues
"Node" Suffix in Class Name
Symptom: Node works but has ugly name in vvvv. Fix: Remove "Node" suffix — vvvv convention forbids it.
// WRONG
[ProcessNode]
public class SteeringBehaviorNode { }
// CORRECT
[ProcessNode]
public class SteeringBehavior { }
Out Parameters After Inputs
Symptom: Pins appear in wrong order or node doesn't compile correctly.
Fix: out parameters must come FIRST in Update signature.
// WRONG
public void Update(float input = 0f, out float result) { ... }
// CORRECT
public void Update(out float result, float input = 0f) { ... }
Node Not Appearing in Node Browser
Symptom: Your C# class exists but doesn't show up in vvvv. Fix: Check these in order:
[assembly: ImportAsIs]attribute exists in your project[ProcessNode]attribute on the class- Project targets
net8.0 - DLL is in the correct
lib/net8.0/path relative to.vldocument - Project builds without errors
Allocations Causing Frame Drops
Symptom: GC spikes, stuttering, frame drops. Diagnosis: Allocations in the Update loop.
Common culprits:
newkeyword in Update method- LINQ operators (
.Where(),.Select(),.ToList()) - String concatenation (
+operator on strings) - Boxing value types (passing
intwhereobjectexpected)
Fix: Cache everything, pre-allocate buffers, eliminate LINQ from hot paths.
Missing Change Detection
Symptom: CPU usage high even when nothing changes. Fix: Compare inputs to cached values, only recompute on change.
if (param != _lastParam)
{
_cached = Compute(param);
_lastParam = param;
}
result = _cached; // Always output cached
Downstream Nodes See null/default
Symptom: Connected nodes get no data, even though the node "works". Fix: Always output cached result, even when no computation happens.
// WRONG — output is only set inside the if block
public void Update(out float result, float input = 0f)
{
if (input != _last)
{
result = Compute(input);
_last = input;
}
// result is unassigned when input hasn't changed!
}
// CORRECT — always assign output
public void Update(out float result, float input = 0f)
{
if (input != _last)
{
_cached = Compute(input);
_last = input;
}
result = _cached;
}
SDSL Shader Issues
For SDSL syntax rules, common mistakes, and correct/wrong examples, consult the vvvv-shaders skill and its syntax-rules.md. Key issues: static const scope, missing semicolons, missing override, enum binding format.
Runtime Issues
Memory Leaks
Symptom: Memory usage grows over time. Causes:
- Missing
IDisposableon nodes with native resources - COM objects (
ComPtr<T>) not disposed - Event handler subscriptions not unsubscribed
Thread Safety
Symptom: Intermittent crashes, data corruption.
Fix: Update() runs on the main thread. Capture SynchronizationContext in the constructor, then marshal background results back:
private SynchronizationContext _vlSyncContext;
public MyNode()
{
_vlSyncContext = SynchronizationContext.Current!;
}
// From background thread:
_vlSyncContext.Post(_ => { /* runs on VL thread */ }, null);
Circular Dependencies
Symptom: vvvv warns about circular dependency, patch won't compile.
Fix: Insert a FrameDelay node to break the cycle.
Build Issues
Target Framework Mismatch
Symptom: DLL loads but types aren't found.
Fix: Ensure .csproj targets net8.0 (matching vvvv gamma's runtime).
Assembly Version Conflicts
Symptom: FileLoadException or TypeLoadException at runtime.
Fix: Align package versions with vvvv's bundled versions. Check vvvv's lib/ folder for reference.
For detailed error-to-solution mapping, see error-catalog.md.