threejs
Three.js Development
Build high-performance 3D web applications using Three.js — cross-browser WebGL/WebGPU library.
Scope: vanilla Three.js only. If you're using React Three Fiber, use the sibling skill r3f (covers R3F v9 + drei v10, Canvas, hooks, JSX system).
References
Fundamentals
references/01-getting-started.md— Scene setup, basic geometries, materials, lights, render loopreferences/04-cameras.md— Perspective, orthographic, controlsreferences/05-lights.md— Types, shadows, helpersreferences/07-math.md— Vectors, matrices, quaternions, curves
Assets & Content
references/02-loaders.md— GLTF, FBX, OBJ, texture loadersreferences/03-textures.md— Types, mapping, wrapping, filteringreferences/06-animations.md— Clips, mixer, keyframesreferences/15-specialized-loaders.md— SVG, VRML, domain-specific
Interaction & Effects
references/08-interaction.md— Raycasting, picking, transformsreferences/09-postprocessing.md— Passes, bloom, SSAO, SSRreferences/10-controls.md— Orbit, transform, first-person
Advanced Rendering
references/11-materials-advanced.md— PBR, custom shadersreferences/12-performance.md— Instancing, LOD, batching, cullingreferences/13-node-materials.md— Shader graphs, compute (TSL)
Specialized
references/14-physics-vr.md— Ammo, Rapier, Jolt, VR/XRreferences/16-webgpu.md— Modern backend, compute shaders
Quick Start Pattern
// 1. Scene, Camera, Renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 2. Add Objects
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// 3. Add Lights
const light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(5, 5, 5);
scene.add(light);
scene.add(new THREE.AmbientLight(0x404040));
// 4. Animation Loop
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
External Resources
- Official Docs: https://threejs.org/docs/
- Examples: https://threejs.org/examples/
- Editor: https://threejs.org/editor/
- Discord: https://discord.gg/56GBJwAnUS
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