bevy-mechanic-revival

Installation
SKILL.md

Bevy revival mechanic

When to use

Load this when an actor is downed, can be revived, or respawns.

ECS shape

  • Components: a downed flag and a revive elapsed you define.
  • Resources: run-wide tables live in a resource (bevy-data-resources), not an autoload.
  • Systems: mutate those components on Update or the fixed timestep. Use .chain() when damage must land before death.
  • Messages: one-shot facts (hit, pickup, quest advance) go through bevy-events-messaging. This file does not add a new event type name.

Scope

Downed time, revive progress, and the last checkpoint are components. Overlap is a distance test here; a physics solver can replace that test later.

Examples

Installs
15
GitHub Stars
895
First Seen
Oct 11, 2026