bevy-quest-system

Installation
SKILL.md

Bevy quest system

When to use

Load this when objectives advance. Dialogue that grants them stays on bevy-dialogue-system.

ECS shape

  • Components: quest id and stage you define.
  • Resources: run-wide tables live in a Resource (bevy-data-resources).
  • Systems: mutate those components on Update or the fixed timestep. Use .chain() when damage must land before death.
  • Messages: one-shot facts (hit, pickup, quest advance) go through bevy-events-messaging. This file does not add a new event type name.

Where a quest lives

Installs
15
GitHub Stars
895
First Seen
Oct 11, 2026