godot-theme-easter

Installation
SKILL.md

Easter Theme (Aesthetics & Juice)

Overview

This skill provides the assets and logic to "Easter-fy" a game. It focuses on the Classic Easter aesthetic: bright pastels, bouncy animations, and egg/bunny iconography.

Core Components (Expert Easter Tools)

easter_squash_stretch_juice.gd

Expert 'Squash and Stretch' logic for organic egg-like interactions using Tweens.

easter_runtime_ui_themer.gd

Runtime theme injector for applying mass pastel styles across the UI tree.

easter_shimmer_vfx_emitter.gd

Professional 'Hidden Item' shimmer effect with additive blending and scale curves.

easter_seasonal_activation_gate.gd

Date-aware manager for automatic activation of seasonal event content.

easter_egg_collection_tracker.gd

Expert registry for tracking hidden items with signal-based progression signals.

easter_mesh_painter_override.gd

Seasonal 3D material swapper using surface overrides to preserve base assets.

easter_wobble_physics_body.gd

Instability-driven physics body for 'Egg-like' wobbly movement.

easter_camera_pop_juice.gd

Immersive FOV 'kick' logic to emphasize collection or pop events.

easter_confetti_canon_vfx.gd

Celebratory confetti explosion with multi-colored pastel flakes.

easter_pastel_color_palette.gd

Static utility containing curated, harmonious Easter color tokens.

Visual Guidelines

  • Colors:
    • Pink: #FFC1CC
    • Cyan: #E0FFFF
    • Yellow: #FFFFE0
    • Mint: #98FF98
  • Shapes: Rounded corners (corner_radius > 8px). Avoid sharp edges.
  • VFX: Confetti, sparkles, and ribbons.

NEVER Do (Expert Easter Rules)

Aesthetics & Juice

  • NEVER use sharp edges or high-contrast blacks — Easter aesthetics favor rounded corners (corner_radius > 12) and soft pastel tones.
  • NEVER use standard linear scaling for pops — Linear scaling feels 'robotic.' Always use TRANS_ELASTIC or TRANS_QUART for organic eggs.
  • NEVER use billboarding for Easter particles — In close-up UI or VR, billboard sparkles look flat. Use mesh-based particles or axial rotation.

Logic & Performance

  • NEVER modify the original .mesh or .tres resource — Swapping materials on a shared Resource changes it for EVERY instance in the game. Always use surface_override or duplicate().
  • NEVER run date-checks in _process — Checking the system calendar every frame is wasteful. Run Time.get_date_dict_from_system() once on _ready or event trigger.
  • NEVER ignore the 'No-Seasonal' toggle — Some players hate seasonal overrides. Always provide a 'Disable Seasonal Themes' option in settings.

Polish

  • NEVER have 'Static' collectibles — If a player finds an egg, it MUST react (wobble, sparkle, or pop). Dead items feel like bugs.
  • NEVER skip the camera feedback — A collect event without a subtle camera shake or lens kick feels 'hollow.'
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