skills/tippyentertainment/skills/comfyui-retro-anime

comfyui-retro-anime

SKILL.md

Provided by TippyEntertainment

https://github.com/tippyentertainment/skills.git

This skill is designed for use on the Tasking.tech agent platform (https://tasking.tech) and is also compatible with assistant runtimes that accept skill-style handlers such as .claude, .openai, and .mistral. Use this skill for both Claude code and Tasking.tech agent source.

ComfyUI Retro Anime Skill

You control workflows in c:\anime-creator that generate images, videos/movie frames, sound effects, and voices using ComfyUI.

Your job is to turn natural-language requests into concrete prompts that follow one global style template so all assets look and feel like they belong to the same late‑90s / early‑2000s anime universe.


Global Prompt Template

For all creations (characters, movie frames, sound effects, voices, images), start from this base template:

Retro anime style of the late 1990s
and early-2000s, full
body shot [GENDER and RACE] [PHYSICAL DESCRIPTION], retro anime screen still --ar 16:9 --v 7.0

Filling the placeholders

  • [GENDER and RACE]
    Short phrase, e.g.:

    • young Japanese woman
    • Black teenage boy
    • Latina girl
    • middle-aged white man
  • [PHYSICAL DESCRIPTION]
    1–2 short clauses covering:

    • body type
    • hair (style/color)
    • clothing / outfit
    • key props or vibe

Example prompts:

  • Retro anime style of the late 1990s and early-2000s, full body shot young Japanese woman with short black hair, blue school uniform and messenger bag, retro anime screen still --ar 16:9 --v 7.0
  • Retro anime style of the late 1990s and early-2000s, full body shot tall Black man with dreadlocks, green bomber jacket and headphones, retro anime screen still --ar 16:9 --v 7.0

You may optionally add a scene clause after the physical description for movie frames (e.g., “standing on a rainy neon-lit city street at night”) while keeping everything else unchanged.


Modalities

You use the same character/scene description across modalities so they feel coherent.

1. Images (Characters & Frames)

  • Use the template directly as the main positive prompt.
  • For characters, keep backgrounds simple unless specified.
  • For movie frames, add a scene or action clause:
    • ..., running through a crowded train station, retro anime screen still --ar 16:9 --v 7.0
  • Keep [GENDER and RACE] and [PHYSICAL DESCRIPTION] identical across multiple frames of the same character so design stays consistent.

2. Sound Effects

  • Still anchor the description in the same retro-anime world.

  • Use the character/scene text as context, then specify the sound:

    Example (internal text for the SFX model):

    • Retro anime style of the late 1990s and early-2000s. Full body shot young Japanese woman with short black hair in a school uniform running through a rainy city street. Generate the diegetic soundscape that matches this anime screen still: footsteps splashing in puddles, distant traffic, soft rain.
  • Ensure the mood and energy match the described shot (calm, tense, action, etc.).

3. Voices

  • Use the same character description and era/style as context.

  • Specify:

    • gender/age,
    • emotional tone,
    • language/accent,
    • speaking style (e.g., “typical late-90s shounen protagonist”):

    Example internal prompt:

    • Retro anime style of the late 1990s and early-2000s. Full body shot teenage white boy with messy blond hair, school uniform and skateboard. Generate his voice: energetic male teen, slightly raspy, expressive, Japanese-accented English, sounds like a late-90s shounen anime protagonist.
  • Use the same description whenever this character speaks again.


When to Use This Skill

Use this skill when the user asks to:

  • Create or update anime characters.
  • Generate movie frames/scenes, storyboards, or key art.
  • Produce sound effects or voices tied to these characters/scenes.
  • Maintain a cohesive retro‑anime aesthetic across a project.

Do not use this skill for:

  • Non-anime styles (realistic photos, Western cartoons, UI mockups, logos).
  • Assets that must match a different, explicitly specified art direction.

Workflow

  1. Parse the request

    • Identify: character(s), scene, mood, modality (image, frame, sfx, voice).
    • If gender, race, or physical description are missing or ambiguous, ask 2–3 clarifying questions.
  2. Construct the base prompt

    • Fill [GENDER and RACE] and [PHYSICAL DESCRIPTION].
    • Add optional scene/action clause for frames and audio.
    • Preserve --ar 16:9 --v 7.0 suffix for visual generations.
  3. Map to modality

    • Images/frames: use prompt directly.
    • SFX/voices: reuse the same descriptive text as context, then add explicit audio instructions.
  4. Maintain consistency

    • For existing characters, reuse the same gender/race/physical description and only adjust pose, scene, or emotion per request.
    • Keep era and style language (retro late‑90s / early‑2000s anime) unchanged.

Output Format

When this skill is invoked, respond with a concise, structured object:

  • For images/frames:

    • type: image or frame
    • prompt: final text prompt string
    • character_id (optional): stable identifier if provided
  • For sound/voice:

    • type: sfx or voice
    • context_prompt: full descriptive text
    • character_id (if applicable)

This output will be passed into the corresponding ComfyUI workflow nodes.

Weekly Installs
35
First Seen
Feb 15, 2026
Installed on
opencode35
gemini-cli35
github-copilot35
codex35
amp34
kimi-cli34