ralph-driven-development-linear
No SKILL.md available for this skill.
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shadergraph-editor
Author, load, and troubleshoot Reality Composer Pro Shader Graph materials for RealityKit on visionOS. Use when building Shader Graph materials, exposing promoted inputs for runtime control, or debugging exported USD and MaterialX interop.
27visionos-immersive-media-developer
Implement immersive and spatial video experiences on Apple Vision Pro (visionOS 26), including AVKit AVExperienceController, RealityKit VideoPlayerComponent setup, Apple Projected Media Profile (APMP), portal/progressive/full immersive viewing modes, transitions and events, comfort mitigation, and Apple Immersive Video authoring workflows.
16tkr-skill-writer
Guide for creating and structuring skills with consistent formatting, clear documentation, and proper reference organization. Use when creating new skills or updating existing skill documentation.
14spatial-app-architecture
Choose and refactor visionOS app architecture across surfaces, scene boundaries, state ownership, and file layout. Use when deciding window vs volume vs immersive space, splitting a feature across scenes, cleaning up a monolithic spatial root, or defining the ownership map before implementing SwiftUI or RealityKit details.
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