optimize-audio
Installation
SKILL.md
Critical Rules
- Do not make changes before reporting findings to the user
- Follow steps in strict order; never jump ahead
- STOP at every
WAITcheckpoint and await the user's response before continuing - Quality is more important than speed: measure before and after every change
- Always verify results in a device build; Editor audio stats are indicative only
0. Set up the execution path
Every C# step below runs inside a live Editor through the Unity CLI. The unity-cli skill owns
getting you there — installing the CLI, confirming a connected Editor, adding the project's
com.unity.pipeline package, telling a genuinely absent Editor apart from one stuck in Safe Mode,
and discovering the Editor's command catalog. Follow it first; don't re-derive any of it here.
Two things it can't know for you: