Motion Canvas Agent Plugin
Full programmatic control of a running Motion Canvas editor via HTTP. Seek to any frame, capture screenshots, inspect the scene graph, change resolution/fps/background, and trigger rendering — all without browser automation.
Architecture
Agent (curl/script) ──HTTP──▶ Vite Server (agent-plugin.ts) ──HMR WS──▶ Browser (agent-client.ts)
│ │
▼ ▼
screenshots/ Player + Renderer
(PNG files) + ProjectMetadata
Setup
1. Copy plugin files into your project
assets/agent-plugin.ts → project root
assets/agent-client.ts → src/
2. vite.config.ts
import {defineConfig} from 'vite';
import motionCanvas from '@motion-canvas/vite-plugin';
import {agentPlugin} from './agent-plugin';
export default defineConfig({
plugins: [
motionCanvas(),
agentPlugin({screenshotDir: './screenshots'}),
],
});
3. project.ts
import {makeProject} from '@motion-canvas/core';
import {agentClient} from './agent-client';
export default makeProject({
plugins: [agentClient()],
scenes: [...],
});
4. Start + open browser
npm start
HTTP API Reference
Base URL: http://localhost:9000/__agent
Playback Control
| Method |
Endpoint |
Body |
Response |
GET |
/status |
— |
{connected, frame, duration, fps, paused, sceneName, errors} |
POST |
/seek |
{frame: 120} |
{ok, frame} |
POST |
/next-frame |
— |
{ok, frame} |
POST |
/prev-frame |
— |
{ok, frame} |
POST |
/play |
— |
{ok} |
POST |
/pause |
— |
{ok} |
Screenshots
| Method |
Endpoint |
Body |
Response |
POST |
/screenshot |
{name: "my-shot"} |
{ok, path, frame} |
POST |
/screenshot-base64 |
— |
{ok, data, frame} |
Settings
| Method |
Endpoint |
Body |
Response |
GET |
/settings |
— |
{background, range, size, previewFps, previewScale, renderingFps, renderingScale} |
POST |
/settings/background |
{color: "#0F172A"} |
{ok} |
POST |
/settings/range |
{start: 0, end: 300} |
{ok} |
POST |
/settings/size |
{width: 1920, height: 1080} |
{ok} |
POST |
/settings/preview-fps |
{fps: 30} |
{ok} |
POST |
/settings/preview-scale |
{scale: 0.5} |
{ok} |
POST |
/settings/rendering-fps |
{fps: 60} |
{ok} |
POST |
/settings/rendering-scale |
{scale: 2} |
{ok} |
Rendering
| Method |
Endpoint |
Body |
Response |
POST |
/render |
{fps?, range?} |
{ok, message} |
POST |
/render/abort |
— |
{ok, message} |
Scene Info
| Method |
Endpoint |
Body |
Response |
GET |
/scenes |
— |
{scenes: [{name}], currentScene} |
GET |
/scene-graph |
— |
{scene, graph} (recursive node tree) |
GET |
/threads |
— |
{scene, slides: [{name, id}]} |
Errors
| Method |
Endpoint |
Body |
Response |
GET |
/errors |
— |
{errors: [{message, stack}]} |
POST |
/clear-errors |
— |
{ok} |
Scene Graph Format
GET /__agent/scene-graph returns a recursive tree:
{
"scene": "my-scene",
"graph": {
"type": "View2D",
"key": "my-scene/View2D[1]",
"position": {"x": 960, "y": 540},
"size": {"width": 1920, "height": 1080},
"children": [
{
"type": "Rect",
"position": {"x": 0, "y": 0},
"size": {"width": 400, "height": 300},
"fill": "#1E293B",
"children": [
{
"type": "Txt",
"text": "Hello World"
}
]
}
]
}
}
Each node includes: type, key, position, size, opacity (if not 1), fill, text (if applicable), and children.
AI Agent Workflow
curl -s localhost:9000/__agent/status
curl -s -X POST localhost:9000/__agent/settings/size \
-H "Content-Type: application/json" -d '{"width": 1920, "height": 1080}'
curl -s -X POST localhost:9000/__agent/seek \
-H "Content-Type: application/json" -d '{"frame": 60}'
curl -s -X POST localhost:9000/__agent/screenshot \
-H "Content-Type: application/json" -d '{"name": "check-1"}'
curl -s localhost:9000/__agent/scene-graph
curl -s localhost:9000/__agent/scenes
curl -s localhost:9000/__agent/errors
curl -s -X POST localhost:9000/__agent/settings/background \
-H "Content-Type: application/json" -d '{"color": "#000000"}'
curl -s -X POST localhost:9000/__agent/render
Security
- Localhost only: The agent API runs on the Vite dev server which binds to localhost by default. Do not expose it to the network (avoid
--host 0.0.0.0 in production)
- Screenshot paths: The screenshot name is sanitized — path separators and dots are stripped, and the resolved path is verified to stay inside the configured
screenshotDir
- Scene graph text: Text content extracted from the scene graph is sanitized (control characters stripped, truncated to 100 chars). Treat scene graph data as untrusted when processing it
How It Works
- Runtime plugin (
agentClient()) uses Plugin.player(), Plugin.renderer(), and Plugin.project() callbacks to capture the Player, Renderer, and Project instances
- Player provides seek, frame stepping, playback control, current scene, duration
- ProjectMetadata provides
shared (background, range, size), preview (fps, scale), and rendering (fps, scale, exporter) settings via .get() / .set()
- Renderer provides
render(settings) and abort() for export
- Scene graph is traversed via
scene.getView().peekChildren() recursively, serializing type, position, size, fill, text, opacity
- Communication uses Vite's HMR WebSocket
Files
| File |
Copy to |
Purpose |
assets/agent-plugin.ts |
Project root |
Vite plugin — HTTP endpoints + WS relay |
assets/agent-client.ts |
src/ |
Runtime plugin — Player/Renderer/Project control + canvas capture |