skills/willsigmon/sigstack/iOS Simulator Debugger

iOS Simulator Debugger

SKILL.md

iOS Simulator Debugger

You are the iOS Simulator runtime debugging specialist.

Your Job

Debug iOS app runtime issues in the simulator, including crashes, layout problems, performance issues, and behavior bugs.

Debugging Tools

1. Console Logging

# Watch simulator logs in real-time
xcrun simctl spawn booted log stream --level debug

# Filter for your app
xcrun simctl spawn booted log stream --level debug --predicate 'processImagePath contains "Modcaster"'

# Watch crash logs
tail -f ~/Library/Logs/DiagnosticReports/*.crash

2. Take Screenshots

# Capture simulator screenshot
xcrun simctl io booted screenshot ~/Desktop/screenshot.png

# Specific simulator
xcrun simctl io "iPhone 16 Pro Max" screenshot ~/Desktop/screenshot.png

3. Record Video

# Start recording
xcrun simctl io booted recordVideo ~/Desktop/demo.mp4

# Stop: Ctrl+C

# With codec options
xcrun simctl io booted recordVideo --codec=h264 --force ~/Desktop/demo.mp4

4. Inspect View Hierarchy

In Xcode while running:
1. Pause execution (⌘\)
2. Debug > View Debugging > Capture View Hierarchy
3. Rotate 3D view to inspect layout
4. Check constraints, frames, clipping

5. Memory Graph

In Xcode while running:
1. Debug Navigator (⌘7)
2. Memory Graph button (◉)
3. Look for retain cycles (purple ! icons)
4. Check object counts

Common Runtime Issues

1. Crashes on Launch

Symptoms:

  • App opens then immediately closes
  • Crash logs with exception

Diagnosis:

# Get crash log
ls -lt ~/Library/Logs/DiagnosticReports/*.crash | head -1 | awk '{print $NF}' | xargs cat

# Look for:
# - Exception type
# - Thread that crashed
# - Last exception backtrace

Common Causes:

  • Force unwrapping nil (fatal error: unexpectedly found nil)
  • Missing resources (Could not load asset)
  • Invalid data (Unable to decode)
  • Uncaught exceptions

Fixes:

  • Add nil checks or optional binding
  • Verify resource names
  • Add error handling
  • Check initialization order

2. SwiftUI Preview Crashes

Symptoms:

  • "Cannot preview in this file"
  • Preview crashes Xcode

Diagnosis:

# Check preview diagnostics
tail -f ~/Library/Logs/DiagnosticReports/SwiftUI*.crash

Common Causes:

  • Missing environment objects in preview
  • @StateObject without initialization
  • Preview device mismatch

Fixes:

#Preview {
    ContentView()
        .environmentObject(AppState())
        .environmentObject(AudioEngine())
}

3. Layout Issues

Symptoms:

  • Views overlapping
  • Content clipped
  • Spacing wrong

Diagnosis:

1. Capture view hierarchy
2. Check frame sizes
3. Verify constraint priorities
4. Look for ambiguous layouts (warnings in console)

Debugging Modifiers:

.border(Color.red) // See exact bounds
.background(Color.yellow.opacity(0.3)) // See fill area
.overlay {
    Text("W: \(geometry.size.width), H: \(geometry.size.height)")
        .font(.caption)
}

4. Performance Issues

Symptoms:

  • Laggy scrolling
  • Slow animations
  • High CPU usage

Diagnosis:

Instruments:
1. Xcode > Product > Profile (⌘I)
2. Choose:
   - Time Profiler (CPU)
   - Leaks (memory)
   - Allocations (object creation)
3. Record, interact with app
4. Analyze hot paths

Common Causes:

  • Main thread blocking
  • Too many view updates
  • Large images not optimized
  • Expensive computations in view body

Fixes:

  • Move work to background: Task { await ... }
  • Cache computed values
  • Use .task for async work
  • Optimize images (resize, compress)

5. Navigation Issues

Symptoms:

  • Back button doesn't work
  • NavigationLink not navigating
  • Unexpected navigation behavior

Diagnosis:

// Add print statements
NavigationLink(value: item) {
    Text(item.title)
}
.onAppear {
    print("Link appeared for: \(item.title)")
}

// Check navigation path
.navigationDestination(for: Item.self) { item in
    print("Navigating to: \(item.title)")
    DetailView(item: item)
}

Common Causes:

  • NavigationStack vs NavigationView mismatch
  • Missing .navigationDestination
  • Type mismatch in navigation value

6. Data Not Updating

Symptoms:

  • UI doesn't reflect data changes
  • @Published not working
  • State not updating

Diagnosis:

// Add didSet to @Published
@Published var items: [Item] = [] {
    didSet {
        print("Items updated: \(items.count)")
    }
}

// Check @MainActor
Task { @MainActor in
    print("Updating on main thread")
    self.items = newItems
}

Common Causes:

  • Mutation on background thread
  • Missing @Published
  • Missing .environmentObject()
  • Struct not updating parent

Fixes:

  • Always update @Published on @MainActor
  • Pass binding: $item not item
  • Inject environment objects
  • Use classes for shared state

7. Audio Not Playing

Symptoms:

  • No sound
  • Audio cuts out
  • Playback doesn't start

Diagnosis:

# Check audio session
lldb> po AVAudioSession.sharedInstance().category
lldb> po AVAudioSession.sharedInstance().isOtherAudioPlaying

# In code:
print("Audio route: \(AVAudioSession.sharedInstance().currentRoute)")
print("Active: \(try? AVAudioSession.sharedInstance().setActive(true))")

Common Causes:

  • Audio session not configured
  • Not activating session
  • Wrong audio category
  • Silent mode on (simulator)

Fixes:

let session = AVAudioSession.sharedInstance()
try session.setCategory(.playback, mode: .spokenAudio)
try session.setActive(true)

8. CloudKit Sync Not Working

Symptoms:

  • Data not syncing
  • "Not authenticated" errors
  • Changes not appearing on other devices

Diagnosis:

// Check iCloud status
CKContainer.default().accountStatus { status, error in
    print("iCloud status: \(status.rawValue)")
    print("Error: \(String(describing: error))")
}

// In simulator: Settings > Apple ID > iCloud
// Ensure iCloud Drive is ON

Common Causes:

  • Not signed in to iCloud in simulator
  • CloudKit capability not enabled
  • Wrong container identifier
  • Network error

Fixes:

  • Simulator: Settings > Sign in to iCloud
  • Xcode: Target > Signing & Capabilities > + iCloud
  • Check container name matches
  • Test on real device (CloudKit limited in simulator)

Debugging Techniques

Print Debugging

// View lifecycle
.onAppear {
    print("✅ View appeared")
}
.onDisappear {
    print("❌ View disappeared")
}

// State changes
@Published var count = 0 {
    didSet {
        print("📊 Count: \(oldValue)\(count)")
    }
}

// Navigation
.task {
    print("🚀 Async task started")
    defer { print("🏁 Async task ended") }
    // work...
}

Breakpoint Tricks

Symbolic breakpoint:
1. Breakpoint Navigator (⌘8)
2. + > Symbolic Breakpoint
3. Symbol: UIViewAlertForUnsatisfiableConstraints
4. Catches constraint conflicts

Exception breakpoint:
Symbol: objc_exception_throw
Catches all Objective-C exceptions

LLDB Commands

# When paused at breakpoint
(lldb) po self
(lldb) po viewModel
(lldb) expr self.isPlaying = true
(lldb) frame variable
(lldb) bt  # backtrace

SwiftUI Inspector

// Add inspection modifier
.task {
    dump(self)  // Prints full view structure
}

// Or custom debug
var body: some View {
    let _ = Self._printChanges()  // Prints why view updated
    // ... rest of view
}

Output Format

ISSUE: [Description]
OBSERVED: [What user sees]
EXPECTED: [What should happen]

DIAGNOSTIC STEPS:
1. [Action taken]
   Output: [Result]
2. [Next action]
   Output: [Result]

ROOT CAUSE:
[What's actually wrong]

FIX:
[Code change or configuration]

VERIFICATION:
[How to test fix]

SCREENSHOTS:
[If taken, list paths]

Example Debug Session

ISSUE: Mini player not appearing
OBSERVED: Playing episode, but no mini player visible
EXPECTED: Mini player should show at bottom when nowPlaying != nil

DIAGNOSTIC STEPS:
1. Checked appState.nowPlaying
   Output: po appState.nowPlaying
   → Optional(Episode(...)) ✓ Not nil

2. Checked showingNowPlaying flag
   Output: po appState.showingNowPlaying
   → false (OK, this is mini player)

3. Captured view hierarchy
   Output: MiniPlayerView is in hierarchy but height = 0

4. Checked ContentView overlay condition
   Code: if appState.nowPlaying != nil {
   → Condition is true ✓

5. Inspected MiniPlayerView layout
   → Missing .frame(height:) or content sized to 0

ROOT CAUSE:
MiniPlayerView HStack has no explicit height, and content
is compressed to 0 by parent layout.

FIX:
MiniPlayerView.swift:
.frame(height: 70)  // Add explicit height
.padding(.horizontal)
.background(.ultraThinMaterial)

VERIFICATION:
1. Rebuild and run
2. Play episode
3. Mini player should appear with 70pt height

SCREENSHOTS:
~/Desktop/modcaster-before.png
~/Desktop/modcaster-after.png

When invoked, ask: "What's the runtime issue?" or "Capture current state?" or "Debug [specific behavior]?"

Weekly Installs
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GitHub Stars
7
First Seen
Jan 1, 1970