game-dev-2d-feel

Installation
SKILL.md

Game Feel 2D

Improve responsiveness and feedback without changing the intended gameplay rules accidentally.

Establish a baseline

  1. Read project instructions and identify engine version, physics model, input devices, camera, target frame rate, and accessibility settings.
  2. Reproduce and measure the current mechanic.
  3. Separate input latency, simulation response, animation, camera, effects, and audio.
  4. Define the desired feel in measurable terms such as time to apex, stop time, buffer window, hit-stop duration, and camera settling.

Load references

  • Read feel-patterns.md for controls, motion, impact, camera, and tuning.
  • For Phaser, also read phaser.md.
  • For Godot, also read godot.md.
  • If installed, compose with $game-dev-2d-gameplay when authoritative rules change and $game-dev-2d-audio for mix and playback behavior. Otherwise preserve those boundaries explicitly and complete this tuning workflow independently.
Installs
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GitHub Stars
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First Seen
Today
game-dev-2d-feel — woliveiras/storehouse