game-dev-2d-feel
Installation
SKILL.md
Game Feel 2D
Improve responsiveness and feedback without changing the intended gameplay rules accidentally.
Establish a baseline
- Read project instructions and identify engine version, physics model, input devices, camera, target frame rate, and accessibility settings.
- Reproduce and measure the current mechanic.
- Separate input latency, simulation response, animation, camera, effects, and audio.
- Define the desired feel in measurable terms such as time to apex, stop time, buffer window, hit-stop duration, and camera settling.
Load references
- Read feel-patterns.md for controls, motion, impact, camera, and tuning.
- For Phaser, also read phaser.md.
- For Godot, also read godot.md.
- If installed, compose with
$game-dev-2d-gameplaywhen authoritative rules change and$game-dev-2d-audiofor mix and playback behavior. Otherwise preserve those boundaries explicitly and complete this tuning workflow independently.