game-dev-2d-ui-accessibility

Installation
SKILL.md

Game UI Accessibility

Build Phaser and Godot 2D interfaces that remain readable, operable, and understandable across supported displays and input methods.

Establish the interface contract

  1. Inspect engine version, target platforms, logical resolution, scale policy, input actions, localization, font pipeline, and existing accessibility settings.
  2. List screens, HUD information, focus order, modal behavior, devices, and safe-area requirements.
  3. Identify essential information and provide redundant cues.
  4. Define supported text scale, languages, aspect ratios, and reduced-effect settings.

Load references

  • Read accessible-ui.md for layout, navigation, text, feedback, settings, and verification.
  • For Phaser, also read phaser.md.
  • For Godot, also read godot.md.
  • If installed, compose with $game-dev-2d-save-progression for settings persistence and $game-dev-2d-art for UI asset production. Otherwise keep those boundaries explicit and complete this interface workflow independently.
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game-dev-2d-ui-accessibility — woliveiras/storehouse