skills/zackbart/motif/design-system-patterns

design-system-patterns

SKILL.md

Design System Skill

This skill produces principled, production-ready design decisions grounded in three reference volumes. It operates in two modes. Detect the correct mode from context — don't ask unless genuinely ambiguous.

Modes

Mode 1: /ui-spec — UI Specification

Trigger: User describes a screen, feature, or component they need to build and wants a design spec before coding.

What it does: Outputs a structured spec covering layout decisions, component choices, spacing values, interaction states, dark/light variants, accessibility requirements, and implementation notes.

Read before running: references/vol3-saas-patterns.md (relevant component sections) + references/vol2-visual-interaction.md (layout patterns section)


Mode 2: /ui-audit — Design Audit

Trigger: User shares existing UI (component code, screenshot description, Figma spec, or live URL) and wants a review.

What it does: Returns a structured critique organized by violation severity, each mapped to a specific principle in the ethos volumes, with concrete fixes.

Read before running: All three reference volumes — load them in order (Vol 1 → 2 → 3).


Mode 1: UI Specification — Full Protocol

Step 1: Clarify the Screen

If the user's description is vague, ask only what's essential:

  • What is the primary task the user is trying to accomplish on this screen?
  • What data or content does it need to display?
  • Any known constraints (existing component library, screen size priority)?

Don't ask more than 3 questions. Make reasonable assumptions for everything else.

Step 2: Read Relevant Sections

From references/vol3-saas-patterns.md, read the sections relevant to the screen type:

  • Dashboard/data screen → Data Tables section
  • Form/input screen → Forms section
  • Onboarding screen → Part I (Onboarding)
  • Navigation structure → Part II (Navigation Architecture)
  • Modal/overlay → Modals & Dialogs section

From references/vol2-visual-interaction.md:

  • Layout Patterns section for overall structure
  • Micro-Interactions section for all interactive elements

Step 3: Output the Spec

Structure the spec as follows:

## Screen: [Name]

### Intent
One sentence: what the user accomplishes here.

### Layout
- Overall pattern (e.g., "inverted-L chrome: left sidebar + main content area")
- Content width, max-width, padding
- Responsive behavior at mobile breakpoint

### Components Required
For each component:
- Name & variant
- Key props/states (default, hover, active, disabled, loading, error)
- Spacing (internal padding, gap to adjacent elements)
- Dark/light behavior

### Interaction States
- Loading state behavior
- Empty state (using the empty state formula)
- Error state
- Success/completion state

### Keyboard & Accessibility
- Tab order
- Required keyboard shortcuts
- ARIA requirements

### Anti-Patterns to Avoid
Specific to this screen type, from the ethos docs.

### Pre-Ship Checklist
Relevant items from the Vol. 3 checklist for this screen type.

Mode 3: UI Audit — Full Protocol

Step 1: Load All Three Reference Volumes

Read references/vol1-core-principles.md, references/vol2-visual-interaction.md, and references/vol3-saas-patterns.md before producing any audit output.

Step 2: Evaluate Against All Layers

Check systematically across:

Layer 1 — Heuristic Violations (Vol. 1)

  • Visibility of system status
  • Error prevention & recovery
  • Consistency & standards
  • Recognition vs. recall
  • Aesthetic minimalism

Layer 2 — Visual & Interaction (Vol. 2)

  • Animation timing (are transitions within spec?)
  • Color system integrity (single accent? semantic colors correct?)
  • Typography hierarchy (correct scale? no sub-13px text?)
  • Spacing consistency (4pt grid violations?)
  • Dark mode correctness

Layer 3 — Product Patterns (Vol. 3)

  • Component conformance (buttons, forms, tables, modals to spec?)
  • Empty states present and correct?
  • Loading/error/success states covered?
  • Keyboard accessibility?
  • Mobile touch targets?

Step 3: Output the Audit

## UI Audit: [Component/Screen Name]

### Critical Issues (ship-blocking)
[Issue]: [What's wrong]
[Principle]: Vol. X — [Specific rule violated]
[Fix]: [Concrete, actionable correction]

### Significant Issues (fix before next release)
[Same format]

### Minor Issues (polish pass)
[Same format]

### Passing
[What's already correct — be specific, not just "looks good"]

### Priority Fix Order
1. [Most impactful fix]
2. ...

Never produce a vague audit. Every issue must name the specific principle it violates and give a concrete fix.


Anti-Patterns Reference

These are explicit negatives — things that should never appear in output regardless of mode. Memorize these.

Color

  • Never true black (#000000) or true white (#ffffff) as surface or text colors
  • Never more than one accent color for interactive elements
  • Never gray text on a colored background (contrast fails)
  • Never hardcoded color values — always tokens

Typography

  • Never body text below 13px
  • Never all-caps in product UI buttons or labels
  • Never more than 3 font weights in a single view
  • Never a font size below the defined scale (no one-off sizes)

Spacing

  • Never spacing values that aren't multiples of 4
  • Never different padding values on the same component type across views
  • Never divider lines where space would suffice

Interaction

  • Never an animation above 400ms on a frequently-used interaction
  • Never bounce/elastic easing on functional UI elements
  • Never an action with no feedback state
  • Never a destructive action without confirmation or undo

Components

  • Never two primary buttons on the same screen
  • Never an icon-only button without a tooltip
  • Never a form that only validates on submit
  • Never an empty state that just says "No items found"
  • Never a modal that doesn't close on Escape

Layout

  • Never cards nested inside cards
  • Never horizontal scroll on mobile (outside intentional carousels)
  • Never more than 7 items in a primary navigation

Relationship to Other Skills

This skill operates above frontend-design. Use it to:

  1. Generate a spec for what to build (this skill)
  2. Hand the spec to frontend-design or your coding agent for implementation

If Impeccable is installed (.claude/commands/ contains /audit, /polish, etc.), run this skill's /ui-spec first to establish intent, then use Impeccable's commands to enforce quality at the code level. They are sequential layers, not competitors.


Reference Files

File When to Read
references/vol1-core-principles.md Audit mode (Layer 1); any time a principle needs citing
references/vol2-visual-interaction.md Spec mode (visual decisions, layout patterns); audit mode (Layer 2)
references/vol3-saas-patterns.md Spec mode (component patterns); audit mode (Layer 3)

Read only what's needed. Don't load all three for a simple spec question.

Weekly Installs
2
Repository
zackbart/motif
First Seen
6 days ago
Installed on
opencode2
claude-code2
github-copilot2
codex2
kimi-cli2
gemini-cli2