no-use-effect
No Direct useEffect
Never call useEffect directly. For the rare case of syncing with an external system on mount, use useMountEffect().
export function useMountEffect(effect: () => void | (() => void)) {
/* eslint-disable react-hooks/exhaustive-deps, no-restricted-syntax */
useEffect(effect, []);
}
The only place useEffect may appear directly is inside reusable custom hooks (like useMountEffect itself, or a useData hook when no fetching library is available). Components must never import or call useEffect.
The 6 Rules
Rule 1: Derive state, do not sync it
If you can calculate it from existing state/props, compute it inline.
// BAD: two render cycles
const [filteredProducts, setFilteredProducts] = useState([]);
useEffect(() => {
setFilteredProducts(products.filter((p) => p.inStock));
}, [products]);
// GOOD: one render
const filteredProducts = products.filter((p) => p.inStock);
For expensive calculations, use useMemo:
const visibleTodos = useMemo(
() => getFilteredTodos(todos, filter),
[todos, filter]
);
Smell test: You're about to write useEffect(() => setX(f(y)), [y]) or state that only mirrors other state/props.
Rule 2: Use data-fetching libraries
Effect-based fetching creates race conditions and reinvents caching.
// BAD: race condition
useEffect(() => {
fetchProduct(productId).then(setProduct);
}, [productId]);
// GOOD: library handles cancellation/caching/staleness
const { data: product } = useQuery(
['product', productId],
() => fetchProduct(productId)
);
In React 19+, use the use() hook with <Suspense> to unwrap promises without useEffect or useState:
// GOOD: use() + Suspense (React 19+)
function UserProfile({ userPromise }: { userPromise: Promise<User> }) {
const user = use(userPromise);
return <h1>{user.name}</h1>;
}
Smell test: Your effect does fetch() then setState(), or you're reimplementing caching/retries/cancellation.
Rule 3: Event handlers, not effects
If a user action triggers it, do the work in the handler. Procedural logic (validate → transform → submit) belongs in handlers. Reconstructing procedural flow through ref+effect chains is a sign the logic was event-driven from the start.
// BAD: flag-relay through effect
const [liked, setLiked] = useState(false);
useEffect(() => {
if (liked) { postLike(); setLiked(false); }
}, [liked]);
// GOOD: direct
<button onClick={() => postLike()}>Like</button>
For shared logic between handlers, extract a function — not an effect:
function buyProduct() {
addToCart(product);
showNotification(`Added ${product.name}`);
}
Smell test: State used as a flag so an effect can do the real action, or "set flag -> effect runs -> reset flag" mechanics.
Rule 4: useMountEffect for one-time external sync
Only for true mount-time external system setup: DOM integration, third-party widgets, browser API subscriptions.
// BAD: guard inside effect
useEffect(() => {
if (!isLoading) playVideo();
}, [isLoading]);
// GOOD: conditional mounting
function VideoPlayerWrapper({ isLoading }) {
if (isLoading) return <LoadingScreen />;
return <VideoPlayer />;
}
function VideoPlayer() {
useMountEffect(() => playVideo());
}
Smell test: Behavior is naturally "setup on mount, cleanup on unmount" with an external system.
Rule 5: Reset with key, not dependency choreography
If you need "start fresh when ID changes," use React's remount semantics.
// BAD: effect resets on ID change
useEffect(() => { loadVideo(videoId); }, [videoId]);
// GOOD: key forces clean remount
<VideoPlayer key={videoId} videoId={videoId} />
function VideoPlayer({ videoId }) {
useMountEffect(() => { loadVideo(videoId); });
}
This also applies to resetting form state, clearing selections, etc. Use key on the component instead of an effect that sets state to initial values.
Smell test: Effect's only job is to reset local state when an ID/prop changes.
Rule 6: Never patch a broken effect with a ref
If you need a useRef to stop an effect from double-firing, looping, or accessing stale state, the effect itself is the problem. Eliminate the root effect — don't bandage it with a ref.
// BAD: ref guard hides the real problem
const hasRun = useRef(false);
useEffect(() => {
if (hasRun.current) return;
hasRun.current = true;
showWelcomeToast(userId);
}, [userId]);
// GOOD: useMountEffect for true one-time setup
useMountEffect(() => {
showWelcomeToast(userId);
});
// BAD: ref to capture latest callback, dodging the dependency array
const onMessageRef = useRef(onMessage);
onMessageRef.current = onMessage;
useEffect(() => {
const conn = createConnection(roomId);
conn.on('message', (msg) => onMessageRef.current(msg));
return () => conn.disconnect();
}, [roomId]);
// GOOD: useEffectEvent (experimental) captures latest values automatically
const onMsg = useEffectEvent((msg) => {
onMessage(msg);
});
useEffect(() => {
const conn = createConnection(roomId);
conn.on('message', onMsg);
return () => conn.disconnect();
}, [roomId]);
The React docs explicitly warn: "The right question isn't 'how to run an Effect once', but 'how to fix my Effect so that it works after remounting'."
Smell test: You're adding hasRun.current, isMounted.current, or a ref whose sole purpose is controlling when/if an effect runs. Or you're storing a callback in a ref to avoid listing it as a dependency.
Additional Patterns
Notifying parents about state changes
Do not use an effect to call onChange — update both in the event handler, or lift state up:
// BAD
useEffect(() => { onChange(isOn); }, [isOn, onChange]);
// GOOD: update both during the event
function updateToggle(nextIsOn) {
setIsOn(nextIsOn);
onChange(nextIsOn);
}
useEffectEvent for latest values (experimental)
When an effect needs to read the latest value of a prop/state without re-running when it changes, use useEffectEvent instead of a ref workaround:
// BAD: ref to read latest theme without adding it as dependency
const themeRef = useRef(theme);
themeRef.current = theme;
useEffect(() => {
logVisit(url, themeRef.current);
}, [url]);
// GOOD: useEffectEvent reads latest values automatically
const onVisit = useEffectEvent(() => {
logVisit(url, theme);
});
useEffect(() => {
onVisit();
}, [url]);
Until useEffectEvent is stable, prefer moving logic to event handlers or useMountEffect. If neither fits, isolate the ref workaround in a custom hook — never in a component.
Callback refs for DOM side effects
For DOM measurement or setup, a callback ref is more reliable than useRef + useMountEffect — it fires exactly when the node attaches or detaches:
// BAD: ref.current may be null on first render
const ref = useRef(null);
useMountEffect(() => {
setHeight(ref.current.getBoundingClientRect().height);
});
return <div ref={ref}>Content</div>;
// GOOD: callback ref fires when node is attached
const measuredRef = useCallback((node: HTMLDivElement | null) => {
if (node !== null) {
setHeight(node.getBoundingClientRect().height);
}
}, []);
return <div ref={measuredRef}>Content</div>;
In React 19+, callback refs support cleanup return values. For earlier versions, store cleanup logic in a ref inside a custom hook.
Subscribing to external stores
Use useSyncExternalStore instead of manual subscription effects:
const isOnline = useSyncExternalStore(
subscribe,
() => navigator.onLine,
() => true
);
App initialization
Run once at module level, not in an effect:
if (typeof window !== 'undefined') {
checkAuthToken();
loadDataFromLocalStorage();
}
Chains of computations
Never chain effects that trigger each other. Derive values inline and batch state updates in the event handler:
// BAD: 3 effects chaining state -> 3 extra renders
useEffect(() => { if (card?.gold) setGoldCardCount(c => c + 1); }, [card]);
useEffect(() => { if (goldCardCount > 3) { setRound(r => r + 1); setGoldCardCount(0); } }, [goldCardCount]);
useEffect(() => { if (round > 5) setIsGameOver(true); }, [round]);
// GOOD: derive + handle in event
const isGameOver = round > 5;
function handlePlaceCard(nextCard) {
setCard(nextCard);
if (nextCard.gold) {
if (goldCardCount < 3) setGoldCardCount(goldCardCount + 1);
else { setGoldCardCount(0); setRound(round + 1); }
}
}
Decision Checklist
Before writing any effect, answer these questions:
- Can I compute it during render? -> Derive it inline or
useMemo - Is it triggered by a user action? -> Event handler
- Am I fetching data? -> Data-fetching library (React Query, SWR, etc.) or
use()+ Suspense in React 19+ - Am I subscribing to an external store? ->
useSyncExternalStore - Do I need to reset state when a prop changes? ->
keyprop - Is it true mount-time external system sync? ->
useMountEffect - Am I using refs to control when/if an effect runs? -> Remove the refs; move logic to an event handler, derive it, or use
useEffectEvent - Do I need a DOM side effect when a node mounts? -> Callback ref
If none of the above apply and you still think you need useEffect, see references/patterns.md for detailed examples.
Failure Modes
- useMountEffect failures are binary and loud: it ran once, or not at all
- Direct useEffect failures degrade gradually as flaky behavior, perf issues, or loops before a hard crash
Choose the bug that's easy to find.