skills/biomejs/biome/type-inference

type-inference

SKILL.md

Purpose

Use this skill when working with Biome's type inference system and module graph. Covers type references, resolution phases, and the architecture designed for IDE performance.

Prerequisites

  1. Read crates/biome_js_type_info/CONTRIBUTING.md for architecture details
  2. Understand Biome's focus on IDE support and instant updates
  3. Familiarity with TypeScript type system concepts

Key Concepts

Module Graph Constraint

Critical rule: No module may copy or clone data from another module, not even behind Arc.

Why: Any module can be updated at any time (IDE file changes). Copying data would create stale references that are hard to invalidate.

Solution: Use TypeReference instead of direct type references.

Type Data Structure

Types are stored in TypeData enum with many variants:

// Simplified — see crates/biome_js_type_info/src/type_data.rs for the full enum
enum TypeData {
    Unknown,                            // Inference not implemented
    Global,                             // Global type reference
    BigInt, Boolean, Null, Number,      // Primitive types
    String, Symbol, Undefined,
    Function(Box<Function>),            // Function with parameters
    Object(Box<Object>),                // Object with properties
    Class(Box<Class>),                  // Class definition
    Interface(Box<Interface>),          // Interface definition
    Union(Box<Union>),                  // Union type (A | B)
    Intersection(Box<Intersection>),    // Intersection type (A & B)
    Tuple(Box<Tuple>),                  // Tuple type
    Literal(Box<Literal>),              // Literal type ("foo", 42)
    Reference(TypeReference),           // Reference to another type
    TypeofExpression(Box<TypeofExpression>), // typeof an expression
    // ... plus Conditional, Generic, TypeOperator, InstanceOf,
    //     keyword variants (AnyKeyword, NeverKeyword, VoidKeyword, etc.)
}

Type References

Instead of direct type references, use TypeReference:

enum TypeReference {
    Qualifier(Box<TypeReferenceQualifier>),  // Name-based reference
    Resolved(ResolvedTypeId),                 // Resolved to type ID
    Import(Box<TypeImportQualifier>),         // Import reference
}

Note: There is no Unknown variant. Unknown types are represented as TypeReference::Resolved(GLOBAL_UNKNOWN_ID). Use TypeReference::unknown() to create one.

Type Resolution Phases

1. Local Inference

What: Derives types from expressions without surrounding context.

Example: For a + b, creates:

TypeData::TypeofExpression(TypeofExpression::Addition {
    left: TypeReference::from(TypeReferenceQualifier::from_name("a")),
    right: TypeReference::from(TypeReferenceQualifier::from_name("b"))
})

Where: Implemented in local_inference.rs

Output: Types with unresolved TypeReference::Qualifier references

2. Module-Level ("Thin") Inference

What: Resolves references within a single module's scope.

Process:

  1. Takes results from local inference
  2. Looks up qualifiers in local scopes
  3. Converts to TypeReference::Resolved if found locally
  4. Converts to TypeReference::Import if from import statement
  5. Falls back to globals (like Array, Promise)
  6. Uses TypeReference::Unknown if nothing found

Where: Implemented in js_module_info/collector.rs

Output: Types with resolved local references, import markers, or unknown

3. Full Inference

What: Resolves import references across module boundaries.

Process:

  1. Has access to entire module graph
  2. Resolves TypeReference::Import by following imports
  3. Converts to TypeReference::Resolved after following imports

Where: Implemented in js_module_info/module_resolver.rs

Limitation: Results cannot be cached (would become stale on file changes)

Working with Type Resolvers

Available Resolvers

// 1. For tests
HardcodedSymbolResolver

// 2. For globals (Array, Promise, etc.)
GlobalsResolver

// 3. For thin inference (single module)
JsModuleInfoCollector

// 4. For full inference (across modules)
ModuleResolver

Using a Resolver

use biome_js_type_info::{TypeResolver, ResolvedTypeData};

fn analyze_type(resolver: &impl TypeResolver, type_ref: TypeReference) {
    // Resolve the reference
    let resolved_data: ResolvedTypeData = resolver.resolve_type(type_ref);

    // Get raw data for pattern matching
    match resolved_data.as_raw_data() {
        TypeData::String => { /* handle string */ },
        TypeData::Number => { /* handle number */ },
        TypeData::Function(func) => { /* handle function */ },
        _ => { /* handle others */ }
    }

    // Resolve nested references
    if let TypeData::Reference(inner_ref) = resolved_data.as_raw_data() {
        let inner_data = resolver.resolve_type(*inner_ref);
        // Process inner type
    }
}

Type Flattening

What: Converts complex type expressions to concrete types.

Example: After resolving a + b:

  • If both are TypeData::Number → Flatten to TypeData::Number
  • Otherwise → Usually flatten to TypeData::String

Where: Implemented in flattening.rs

Common Workflows

Implement Type-Aware Lint Rule

use biome_analyze::Semantic;
use biome_js_type_info::{TypeResolver, TypeData};

impl Rule for MyTypeRule {
    type Query = Semantic<JsCallExpression>;

    fn run(ctx: &RuleContext<Self>) -> Self::Signals {
        let node = ctx.query();
        let model = ctx.model();

        // Get type resolver from model
        let resolver = model.type_resolver();

        // Get type of expression
        let expr_type = node.callee().ok()?.infer_type(resolver);

        // Check the type
        match expr_type.as_raw_data() {
            TypeData::Function(_) => { /* valid */ },
            TypeData::Unknown => { /* might be valid, can't tell */ },
            _ => { return Some(()); /* not callable */ }
        }

        None
    }
}

Navigate Type References

fn is_string_type(resolver: &impl TypeResolver, type_ref: TypeReference) -> bool {
    let resolved = resolver.resolve_type(type_ref);

    // Follow references
    let data = match resolved.as_raw_data() {
        TypeData::Reference(ref_to) => resolver.resolve_type(*ref_to),
        _other => resolved,
    };

    // Check the resolved type
    matches!(data.as_raw_data(), TypeData::String)
}

Work with Function Types

fn analyze_function(resolver: &impl TypeResolver, type_ref: TypeReference) {
    let resolved = resolver.resolve_type(type_ref);

    if let TypeData::Function(func_type) = resolved.as_raw_data() {
        // Access parameters
        for param in func_type.parameters() {
            let param_type = resolver.resolve_type(param.type_ref());
            // Analyze parameter type
        }

        // Access return type
        let return_type = resolver.resolve_type(func_type.return_type());
    }
}

Architecture Principles

Why Type References?

Advantages:

  1. No stale data: Module updates don't leave old types in memory
  2. Better performance: Types stored in vectors (data locality)
  3. Easier debugging: Can inspect all types in vector
  4. Simpler algorithms: Process vectors instead of traversing graphs

Trade-off: Must explicitly resolve references (not automatic like Arc)

ResolvedTypeId Structure

struct ResolvedTypeId(ResolverId, TypeId)
  • TypeId (u32): Index into a type vector
  • ResolverId (u32): Identifies which vector to use
  • Total: 64 bits (compact representation)

ResolvedTypeData

Always work with ResolvedTypeData from resolver, not raw &TypeData:

// Good - tracks resolver context
let resolved_data: ResolvedTypeData = resolver.resolve_type(type_ref);

// Be careful - loses resolver context
let raw_data: &TypeData = resolved_data.as_raw_data();
// Can't resolve nested TypeReferences without ResolverId!

Tips

  • Unknown types: TypeData::Unknown means inference not implemented, treat as "could be anything"
  • Follow references: Always follow TypeData::Reference to get actual type
  • Resolver context: Keep ResolvedTypeData when possible, don't extract raw TypeData early
  • Performance: Type vectors are fast - iterate directly instead of recursive traversal
  • IDE focus: All design decisions prioritize instant IDE updates over CLI performance
  • No caching: Full inference results can't be cached (would become stale)
  • Globals: Currently hardcoded, eventually should use TypeScript's .d.ts files

Common Patterns

// Pattern 1: Resolve and flatten
let type_ref = expr.infer_type(resolver);
let flattened = type_ref.flatten(resolver);

// Pattern 2: Check if type matches
fn is_string_type(resolver: &impl TypeResolver, type_ref: TypeReference) -> bool {
    let resolved = resolver.resolve_type(type_ref);
    matches!(resolved.as_raw_data(), TypeData::String)
}

// Pattern 3: Handle unknown gracefully
match resolved.as_raw_data() {
    TypeData::Unknown | TypeData::UnknownKeyword => {
        // Can't verify, assume valid
        return None;
    }
    TypeData::String => { /* handle */ }
    _ => { /* handle */ }
}

References

  • Architecture guide: crates/biome_js_type_info/CONTRIBUTING.md
  • Module graph: crates/biome_module_graph/
  • Type resolver trait: crates/biome_js_type_info/src/resolver.rs
  • Flattening: crates/biome_js_type_info/src/flattening.rs
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