cesiumjs-3d-tiles
CesiumJS 3D Tiles
Version baseline: CesiumJS v1.139 (ES module imports, async factory methods).
Loading a Tileset
Always use async factory methods -- never call the constructor directly.
import { Cesium3DTileset, HeadingPitchRange, Math as CesiumMath } from "cesium";
// From a URL
const tileset = await Cesium3DTileset.fromUrl(
"https://example.com/tileset.json",
{ maximumScreenSpaceError: 16 }, // lower = higher quality
);
viewer.scene.primitives.add(tileset);
viewer.zoomTo(tileset, new HeadingPitchRange(
0.0, CesiumMath.toRadians(-25.0), tileset.boundingSphere.radius * 2.0,
));
// From Cesium ion
const tileset = await Cesium3DTileset.fromIonAssetId(75343);
viewer.scene.primitives.add(tileset);
// Google Photorealistic 3D Tiles
import { createGooglePhotorealistic3DTileset } from "cesium";
const google3D = await createGooglePhotorealistic3DTileset({
onlyUsingWithGoogleGeocoder: true,
});
viewer.scene.primitives.add(google3D);
// OSM Buildings
import { createOsmBuildingsAsync } from "cesium";
const osmBuildings = await createOsmBuildingsAsync();
viewer.scene.primitives.add(osmBuildings);
Key Constructor Options
| Option | Default | Purpose |
|---|---|---|
maximumScreenSpaceError |
16 | LOD quality threshold (pixels) |
cacheBytes |
536870912 | Tile cache trim target (bytes) |
maximumCacheOverflowBytes |
536870912 | Extra cache headroom |
shadows |
ShadowMode.ENABLED | Shadow casting/receiving |
modelMatrix |
Matrix4.IDENTITY | Root transform |
clippingPlanes |
undefined | ClippingPlaneCollection |
clippingPolygons |
undefined | ClippingPolygonCollection (WebGL 2) |
enableCollision |
false | Camera collision with tileset surface |
pointCloudShading |
undefined | Point attenuation options object |
classificationType |
undefined | TERRAIN, CESIUM_3D_TILE, or BOTH |
dynamicScreenSpaceError |
true | Horizon LOD optimization |
foveatedScreenSpaceError |
true | Center-screen tile priority |
preloadFlightDestinations |
true | Prefetch tiles at flight target |
featureIdLabel |
"featureId_0" | EXT_mesh_features ID set label |
backFaceCulling |
true | Cull back faces per glTF material |
Tileset Events
tileset.loadProgress.addEventListener((pending, processing) => {
if (pending === 0 && processing === 0) console.log("Loaded");
});
tileset.initialTilesLoaded.addEventListener(() => { /* first view ready */ });
tileset.allTilesLoaded.addEventListener(() => { /* all visible tiles ready */ });
tileset.tileLoad.addEventListener((tile) => { /* tile content loaded */ });
tileset.tileUnload.addEventListener((tile) => { /* tile evicted from cache */ });
tileset.tileFailed.addEventListener(({ url, message }) => {
console.error(`Tile ${url}: ${message}`);
});
// Per-frame manual styling
tileset.tileVisible.addEventListener((tile) => {
const content = tile.content;
for (let i = 0; i < content.featuresLength; i++) {
content.getFeature(i).color = Cesium.Color.fromRandom();
}
});
Runtime Properties
tileset.show = false; // toggle visibility
tileset.maximumScreenSpaceError = 8; // increase quality
const { center, radius } = tileset.boundingSphere;
import { Matrix4, Cartesian3 } from "cesium";
tileset.modelMatrix = Matrix4.fromTranslation(new Cartesian3(0, 0, 100));
Declarative Styling
Assign a Cesium3DTileStyle to tileset.style. Expressions reference feature
properties with ${PropertyName}.
import { Cesium3DTileStyle } from "cesium";
// Color by height conditions
tileset.style = new Cesium3DTileStyle({
color: {
conditions: [
["${Height} >= 100", "color('purple', 0.5)"],
["${Height} >= 50", "color('red')"],
["true", "color('blue')"],
],
},
show: "${Height} > 0",
});
// Use defines to simplify repeated sub-expressions
tileset.style = new Cesium3DTileStyle({
defines: { material: "${feature['building:material']}" },
color: {
conditions: [
["${material} === null", "color('white')"],
["${material} === 'glass'", "color('skyblue', 0.5)"],
["${material} === 'brick'", "color('indianred')"],
["true", "color('white')"],
],
},
});
// Show/hide by property
tileset.style = new Cesium3DTileStyle({
show: "${feature['building']} === 'office'",
});
// Point cloud styling
tileset.style = new Cesium3DTileStyle({
color: "vec4(${Temperature})",
pointSize: "${Temperature} * 2.0",
});
tileset.style = undefined; // reset to default appearance
Color Blend Modes
import { Cesium3DTileColorBlendMode } from "cesium";
tileset.colorBlendMode = Cesium3DTileColorBlendMode.REPLACE; // HIGHLIGHT | REPLACE | MIX
tileset.colorBlendAmount = 0.5; // only used with MIX
Feature Picking and Properties
Scene.pick returns Cesium3DTileFeature for 3D Tiles features. Modifications
persist until the owning tile is evicted from the cache.
import {
ScreenSpaceEventHandler, ScreenSpaceEventType,
Cesium3DTileFeature, Color,
} from "cesium";
const handler = new ScreenSpaceEventHandler(viewer.scene.canvas);
// Hover: read properties
handler.setInputAction((movement) => {
const feature = viewer.scene.pick(movement.endPosition);
if (feature instanceof Cesium3DTileFeature) {
const ids = feature.getPropertyIds();
for (const id of ids) console.log(`${id}: ${feature.getProperty(id)}`);
feature.color = Color.YELLOW; // highlight
}
}, ScreenSpaceEventType.MOUSE_MOVE);
// Click: inspect a single property
handler.setInputAction((movement) => {
const feature = viewer.scene.pick(movement.position);
if (feature instanceof Cesium3DTileFeature) {
console.log("Height:", feature.getProperty("Height"));
feature.setProperty("selected", true); // write custom property
feature.show = false; // hide individual feature
}
}, ScreenSpaceEventType.LEFT_CLICK);
Inherited Metadata (3D Tiles 1.1 / EXT_structural_metadata)
// Searches: batch table -> content -> tile -> subtree -> group -> tileset
const value = feature.getPropertyInherited("semanticOrPropertyName");
Clipping Planes
ClippingPlaneCollection clips via half-space planes in the tileset's local
coordinate system.
import {
ClippingPlane, ClippingPlaneCollection,
Cartesian3, Color, Matrix4,
} from "cesium";
const clippingPlanes = new ClippingPlaneCollection({
planes: [new ClippingPlane(new Cartesian3(0.0, 0.0, -1.0), 0.0)],
edgeWidth: 1.0,
edgeColor: Color.WHITE,
unionClippingRegions: false, // false = intersection (AND); true = union (OR)
});
const tileset = await Cesium3DTileset.fromUrl(url, { clippingPlanes });
// Or: tileset.clippingPlanes = clippingPlanes;
// Offset the clip boundary at runtime
clippingPlanes.modelMatrix = Matrix4.fromTranslation(new Cartesian3(0, 0, 50));
clippingPlanes.get(0).distance = 25.0;
Clipping Polygons
ClippingPolygonCollection clips using arbitrary polygons. WebGL 2 only.
import { ClippingPolygon, ClippingPolygonCollection, Cartesian3 } from "cesium";
const polygon = new ClippingPolygon({
positions: Cartesian3.fromDegreesArray([
-105.0077, 39.7519, -105.0095, 39.7504,
-105.0071, 39.7513, -105.0077, 39.7519,
]),
});
tileset.clippingPolygons = new ClippingPolygonCollection({
polygons: [polygon],
inverse: false, // false = clip inside polygon; true = clip outside
});
// Also works on the globe
viewer.scene.globe.clippingPolygons = new ClippingPolygonCollection({
polygons: [polygon],
});
Point Cloud Shading
const tileset = await Cesium3DTileset.fromUrl(pointCloudUrl, {
pointCloudShading: {
attenuation: true, // scale points by geometric error
geometricErrorScale: 1.0,
maximumAttenuation: 10, // max pixel size; undefined = maximumScreenSpaceError
eyeDomeLighting: true, // depth-aware edge enhancement
eyeDomeLightingStrength: 1.0,
eyeDomeLightingRadius: 1.0,
backFaceCulling: false, // requires normals in point data
normalShading: true,
},
});
viewer.scene.primitives.add(tileset);
// Runtime adjustment
tileset.pointCloudShading.eyeDomeLightingStrength = 2.0;
Voxel Primitives
VoxelPrimitive renders volumetric data from a Cesium3DTilesVoxelProvider.
Shapes: BOX, CYLINDER, ELLIPSOID (see VoxelShapeType).
import { VoxelPrimitive, Cesium3DTilesVoxelProvider, CustomShader } from "cesium";
const provider = await Cesium3DTilesVoxelProvider.fromUrl("voxel/tileset.json");
const voxelPrimitive = new VoxelPrimitive({
provider,
customShader: new CustomShader({
fragmentShaderText: `void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) {
material.diffuse = fsInput.metadata.a.rgb;
material.alpha = fsInput.metadata.a.a;
}`,
}),
});
viewer.scene.primitives.add(voxelPrimitive);
voxelPrimitive.nearestSampling = true;
viewer.camera.flyToBoundingSphere(voxelPrimitive.boundingSphere, { duration: 0 });
// For voxel shader authoring — struct availability, raymarching semantics, metadata
// access — see the cesiumjs-custom-shader skill. This skill covers VoxelPrimitive setup.
// Optional inspector widget
viewer.extend(Cesium.viewerVoxelInspectorMixin);
viewer.voxelInspector.viewModel.voxelPrimitive = voxelPrimitive;
I3S Data Provider
Load Esri I3S scene layers (3D Objects, IntegratedMesh, Building Scene Layer).
import { I3SDataProvider, ArcGISTiledElevationTerrainProvider, Ellipsoid, Rectangle } from "cesium";
const geoidService = await ArcGISTiledElevationTerrainProvider.fromUrl(
"https://tiles.arcgis.com/tiles/.../EGM2008/ImageServer",
);
const i3sProvider = await I3SDataProvider.fromUrl(
"https://tiles.arcgis.com/tiles/.../SceneServer/layers/0",
{ geoidTiledTerrainProvider: geoidService },
);
viewer.scene.primitives.add(i3sProvider);
const center = Rectangle.center(i3sProvider.extent);
center.height = 5000.0;
viewer.camera.setView({
destination: Ellipsoid.WGS84.cartographicToCartesian(center),
});
Gaussian Splats
Loaded as standard 3D Tiles; CesiumJS handles KHR_gaussian_splatting automatically.
const splats = await Cesium3DTileset.fromIonAssetId(3667783);
viewer.scene.primitives.add(splats);
viewer.zoomTo(splats);
Classification
Drape tileset geometry as a classification overlay on terrain or other tilesets.
import { Cesium3DTileset, ClassificationType } from "cesium";
const classified = await Cesium3DTileset.fromUrl(url, {
classificationType: ClassificationType.BOTH, // TERRAIN | CESIUM_3D_TILE | BOTH
});
viewer.scene.primitives.add(classified);
Adjusting Tileset Height
import { Cartographic, Cartesian3, Matrix4 } from "cesium";
const cartographic = Cartographic.fromCartesian(tileset.boundingSphere.center);
const surface = Cartesian3.fromRadians(cartographic.longitude, cartographic.latitude, 0.0);
const offset = Cartesian3.fromRadians(cartographic.longitude, cartographic.latitude, heightOffset);
const translation = Cartesian3.subtract(offset, surface, new Cartesian3());
tileset.modelMatrix = Matrix4.fromTranslation(translation);
Performance Tips
- Keep
maximumScreenSpaceErroras high as acceptable (16 default; 32+ for mobile). - Leave
dynamicScreenSpaceError: truefor street-level views with large tilesets. - Leave
foveatedScreenSpaceError: trueto prioritize center-screen tiles. - Size
cacheBytesandmaximumCacheOverflowBytesto device memory (512 MB each default). - Use
preloadFlightDestinations: trueto prefetch tiles at the camera flight target. - Enable
skipLevelOfDetail: truefor large replacement-refined tilesets to reduce memory. - Avoid
maximumScreenSpaceErrorbelow 4 -- diminishing returns, many more tile requests. - For point clouds, enable
attenuationandeyeDomeLightingto fill gaps and add depth. - Keep
enableCollision: falseunless camera collision or CLAMP_TO_GROUND on tiles is needed. - Preload hidden tilesets with
show: falseandpreloadWhenHidden: true. - Avoid translucent styles when possible -- they add rendering passes and disable optimizations.
- Listen to
tileFailedto log errors; calltrimLoadedTiles()after large camera jumps.
See Also
- cesiumjs-custom-shader -- GLSL authoring for
Cesium3DTileset.customShaderandVoxelPrimitive.customShader(struct reference, feature IDs, metadata) - cesiumjs-materials-shaders -- ImageBasedLighting, post-processing stages for tilesets
- cesiumjs-interaction -- Scene.pick, drillPick, ScreenSpaceEventHandler for feature selection
- cesiumjs-terrain-environment -- Globe, terrain providers, atmosphere, lighting, shadows
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