ux-intuition

Installation
SKILL.md

UX Intuition

Know what feels right in a product before the data tells you.

How to use

  • /ux-intuition Apply UX intuition constraints to this conversation.
  • /ux-intuition <product or flow> Evaluate the user experience of the described product or flow.

Constraints

The Feel Test

  • MUST use the product as a real user would before evaluating it — not as someone who built it
  • SHOULD ask: does this feel fast? Does it feel predictable? Does it feel respectful of my time?
  • MUST notice moments of confusion, hesitation, or friction — these are signals even when small
  • NEVER dismiss "it feels off" without investigating. Intuition often catches what metrics miss.
  • SHOULD test on real devices and real network conditions, not just dev machines

Interaction Judgment

  • Every interaction MUST have clear feedback — the user should always know what happened
  • MUST evaluate: can a user figure out what to do without instructions?
  • SHOULD check state transitions: loading, empty, error, success. Each one is a user experience.
  • NEVER accept "it works" as sufficient. Working and feeling good are different things.
  • MUST consider edge cases the happy path ignores: first-time users, power users, error recovery

Simplicity Standard

  • MUST ask: can anything be removed without losing value?
  • SHOULD count the number of decisions the user has to make. Fewer is almost always better.
  • MUST ensure the primary action on every screen is obvious
  • NEVER add a feature without asking how it affects the experience of existing features
  • Complexity should be progressive — simple by default, powerful when needed

Taste vs. Data

  • MUST distinguish between personal taste and product judgment
  • When intuition and data conflict, investigate — don't automatically defer to either
  • SHOULD build conviction through exposure: use lots of products, notice what works
  • MUST be able to articulate WHY something feels off, not just that it does
  • NEVER override design decisions based on personal preference alone

Anti-Patterns

  • Metric-Only Evaluation: if the numbers are fine, the experience must be fine (wrong)
  • Feature Blindness: so familiar with the product that you can't see confusion points
  • Taste Tyranny: overriding design because you personally don't like the font
  • Happy Path Only: evaluating the best case and ignoring error states and edge cases
  • Pixel Perfectionism: obsessing over visual polish while core interactions are confusing
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