skills/edwardsanchez/motioneyes/motioneyes-animation-debug

motioneyes-animation-debug

SKILL.md

MotionEyes Animation Debug

Overview

Use MotionEyes as temporary observability for SwiftUI animation debugging. Instrument targeted values and geometry, capture time-series logs, compare observed motion against expected motion, apply fixes, re-validate, and clean up all agent-added tracing.

Use This Skill When

  • An animation moves in the wrong direction, starts too late, or ends too early.
  • Opacity, offset, or position changes do not match expected timing.
  • Two elements drift or desynchronize during a transition.
  • ScrollView offsets jump, drift, or fail to restore.
  • You need evidence from runtime motion values rather than visual guesses.

Do Not Use If

  • The problem is unrelated to SwiftUI animation or scroll behavior.
  • You cannot reproduce the behavior in a simulator or device.

Agent Behavior Contract

Follow these rules for every run:

  1. Confirm the complaint and expected behavior in measurable terms before instrumentation.
  2. Add only the minimum traces needed to test the complaint.
  3. Prefer XcodeBuildMCP for log capture; fall back to CLI log streaming if MCP is unavailable.
  4. Use semantic trace names that map directly to the user intent.
  5. Preserve all pre-existing MotionEyes instrumentation.
  6. Remove only agent-added MotionEyes imports, modifiers, and metrics after validation.
  7. Re-run after fixes and verify against logs, not assumptions.

Workflow

Follow this exact order:

  1. Confirm the complaint and expected behavior in measurable terms.
  2. Locate the target view and the state values that drive the animation.
  3. Ensure MotionEyes availability; if missing, auto-integrate the MotionEyes package into the app target before continuing.
  4. Add temporary .motionTrace(...) instrumentation with Trace.value, Trace.geometry, and (for scroll issues) Trace.scrollGeometry metrics named after user intent.
  5. Run the app and reproduce the issue.
  6. Capture logs with XcodeBuildMCP first; fall back to CLI log streaming if MCP is unavailable.
  7. Analyze how values evolve over time versus expected behavior.
  8. Implement a fix, rerun, and verify the motion now matches intent.
  9. Remove only agent-added MotionEyes imports, modifiers, and trace metrics from this run; never remove user-authored pre-existing MotionEyes code.

Intent Mapping (Screen vs Layout vs Local)

Choose the geometry mode that matches what the user actually cares about.

  • User-visible/on-screen motion (phrases like "did it move?", "what the user sees", "slide on screen"):
    • Trace.geometry(..., space: .screen, source: .presentation)
  • Layout relationships/spacing (phrases like "aligned", "spacing", "relative to container", "stays in the same stack position"):
    • Trace.geometry(..., space: .swiftUI(.global), source: .layout)
  • Local container relationships (phrases like "within this card", "inside this stack", "relative to parent bounds"):
    • Trace.geometry(..., space: .swiftUI(.local), source: .layout) or a named coordinate space

If you are unsure, start with on-screen motion and add layout geometry only if you need relationships.

Quick Decision Tree

  1. If you need to observe a single value changing over time, start with Trace.value.
  2. If the user cares about visible on-screen motion, start with Trace.geometry using space: .screen, source: .presentation.
  3. If the issue involves layout relationships or spacing, add Trace.geometry with space: .swiftUI(.global), source: .layout (or .local for local container relationships).
  4. If the first geometry trace is flat but the user sees motion, add the complementary geometry mode (layout vs presentation) and compare.
  5. If the bug involves scrolling or restoration, use Trace.scrollGeometry on the ScrollView container.

Triage-First Playbook

  • Fade or visibility mismatch: Trace.value("opacity", opacity).
  • Offset or translation issues: Trace.value("offset", CGPoint(x: offset.width, y: offset.height)).
  • Missing or disputed on-screen motion: Trace.geometry in .screen + .presentation (add layout if needed).
  • Position drift between elements: Trace.geometry for both views in the same space that matches intent.
  • Timing mismatch: trace the driving state with Trace.value plus one geometry metric.
  • Scroll jumps or restoration drift: Trace.scrollGeometry with contentOffset and visibleRect metrics.
  • Unexpected motion when something should remain still: Trace.geometry in .screen + .presentation.

Instrumentation Rules

Add instrumentation only to the minimum set of views needed to test the complaint.

  • Use stable, semantic trace names that match the user complaint.
  • Set the values to the same name as the property, so it is easier to identify.
  • Default to on-screen motion (.screen + .presentation) when the user is describing what they see.
  • Use layout geometry when the issue is about spacing, alignment, or container/sibling relationships.
  • Use scroll geometry tracing when the bug involves ScrollView offset, visible region, content size, insets, or restoration behavior.
  • Place Trace.scrollGeometry on the ScrollView container or an immediate descendant bound to the same scroll context.
  • If a geometry trace is flat but the user reports motion, add the complementary geometry mode and compare.
  • Scroll caveat: layout frames can stay stable while scroll geometry or presentation geometry changes.

Choose geometry mode based on intent:

  • Layout relationship in SwiftUI coordinates: space: .swiftUI(.global), source: .layout
  • Local container relationship: space: .swiftUI(.local), source: .layout (or a named coordinate space)
  • Window-relative layout motion: space: .window, source: .layout
  • Physical screen-visible motion: space: .screen, source: .presentation

Example Template

import MotionEyes
import SwiftUI

struct CardMotionExample: View {
    @State private var opacity = 1.0
    @State private var offset = CGSize.zero

    var body: some View {
        RoundedRectangle(cornerRadius: 16)
            .fill(.orange)
            .frame(width: 180, height: 120)
            .opacity(opacity)
            .offset(offset)
            .motionTrace("Card Motion", fps: 30) {
                Trace.value("opacity", opacity)
                Trace.value("offset", CGPoint(x: offset.width, y: offset.height))
                Trace.geometry(
                    "cardFrame",
                    properties: [.minX, .minY, .width, .height],
                    space: .screen,
                    source: .presentation
                )
            }
            .onTapGesture {
                withAnimation(.easeInOut(duration: 0.6)) {
                    opacity = opacity == 1 ? 0.4 : 1
                    offset = offset == .zero ? CGSize(width: 0, height: 36) : .zero
                }
            }
    }
}

Scroll-Focused Template

ScrollView {
    content
}
.motionTrace("Chat Scroll", fps: 30) {
    Trace.scrollGeometry(
        "scrollMetrics",
        properties: [.contentOffsetY, .visibleRectMinY, .visibleRectHeight]
    )
}

Log Capture

Prefer XcodeBuildMCP:

  1. Call mcp__XcodeBuildMCP__session_show_defaults.
  2. Set missing defaults with mcp__XcodeBuildMCP__session_set_defaults.
  3. Build and run with mcp__XcodeBuildMCP__build_run_sim if needed.
  4. Start capture with mcp__XcodeBuildMCP__start_sim_log_cap using captureConsole: true and subsystemFilter: "MotionEyes".
  5. Reproduce the animation.
  6. Stop capture with mcp__XcodeBuildMCP__stop_sim_log_cap and inspect returned logs.

Fallback CLI if MCP is unavailable:

xcrun simctl spawn booted log stream \
  --style compact \
  --level debug \
  --predicate 'subsystem == "MotionEyes"'

MotionEyes Log Analysis

Use these signatures:

  • Value samples: [MotionEyes][View][Metric] key=value ...
  • Change burst start: [MotionEyes][View][Metric] -- Start timestamp --
  • Change burst end: [MotionEyes][View][Metric] -- End timestamp --

Analyze:

  • Direction: sign and trend of sampled values.
  • Timing: time delta from intent trigger to first Start and to End.
  • Shape: monotonic change, overshoot, reversals, oscillation, flat segments.
  • Relationship: compare two traces over the same time window when behavior is relative.

Do not force fixed thresholds globally; evaluate against the user’s stated expectation.

Verification Checklist

  • Trace names map directly to the user complaint.
  • Motion Start and End markers align with the expected interaction timeline.
  • Direction, timing, and shape match the expected motion.
  • Relative motion metrics stay within expected deltas.
  • The fix is verified by a second log capture.
  • Agent-added instrumentation is removed after validation.
  • The project still builds after cleanup.

Cleanup Rules

At the end of every run:

  • Remove all MotionEyes instrumentation introduced by the agent during this debugging run.
  • Keep all MotionEyes instrumentation that already existed before the run.
  • Remove agent-added import MotionEyes only if it was added solely for temporary tracing and is no longer needed.
  • Confirm code compiles after cleanup.

Scenarios to Support

  • Fade timing bug: trace opacity and verify fade begins and ends when expected.
  • Wrong direction bug: trace Y-related value and confirm sign and trend match expected motion.
  • Relative motion bug: trace two objects and verify their positional relationship over time.
  • Scroll jump or restoration bug: trace Trace.scrollGeometry on the ScrollView and verify contentOffset and visibleRect progression through navigation and return paths.
  • No motion desired: confirm a view remains stable during transitions.
  • Existing instrumentation safety: preserve user-authored MotionEyes traces.
  • MCP unavailable: use CLI log stream and continue analysis.
  • Missing package: auto-integrate MotionEyes, then execute normal workflow.

Reference

Load references/motioneyes-observability-patterns.md when choosing metrics or interpreting trace behavior.

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Feb 27, 2026
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