uloop-execute-dynamic-code
SKILL.md
Task
Execute the following request using uloop execute-dynamic-code: $ARGUMENTS
Workflow
- Read the relevant reference file(s) from the Code Examples section below
- Construct C# code based on the reference examples
- Execute via Bash:
uloop execute-dynamic-code --code '<code>' - If execution fails, adjust code and retry
- Report the execution result
Tool Reference
uloop execute-dynamic-code --code '<c# code>'
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--code |
string | - | C# code to execute (direct statements, no class wrapper) |
--compile-only |
boolean | false |
Compile without execution |
Code Format
Write direct statements only (no classes/namespaces/methods). Return is optional.
using UnityEngine;
var x = Mathf.PI;
return x;
String Literals (Shell-specific)
| Shell | Method |
|---|---|
| bash/zsh | 'Debug.Log("Hello!");' |
| PowerShell | 'Debug.Log(""Hello!"");' |
Allowed Operations
- Prefab/material wiring (PrefabUtility)
- AddComponent + reference wiring (SerializedObject)
- Scene/hierarchy edits
- Inspector modifications
Forbidden Operations
- System.IO.* (File/Directory/Path)
- AssetDatabase.CreateFolder / file writes
- Create/edit .cs/.asmdef files
Global Options
| Option | Description |
|---|---|
--project-path <path> |
Target a specific Unity project (mutually exclusive with --port) |
-p, --port <port> |
Specify Unity TCP port directly (mutually exclusive with --project-path) |
Output
Returns JSON with execution result or compile errors.
For file/directory operations, use terminal commands instead.
Code Examples by Category
For detailed code examples, refer to these files:
- Prefab operations: See references/prefab-operations.md
- Create prefabs, instantiate, add components, modify properties
- Material operations: See references/material-operations.md
- Create materials, set shaders/textures, modify properties
- Asset operations: See references/asset-operations.md
- Find/search assets, duplicate, move, rename, load
- ScriptableObject: See references/scriptableobject.md
- Create ScriptableObjects, modify with SerializedObject
- Scene operations: See references/scene-operations.md
- Create/modify GameObjects, set parents, wire references, load scenes
- Batch operations: See references/batch-operations.md
- Bulk modify objects, batch add/remove components, rename, layer/tag/material replacement
- Cleanup operations: See references/cleanup-operations.md
- Detect broken scripts, missing references, unused materials, empty GameObjects
- Undo operations: See references/undo-operations.md
- Undo-aware operations: RecordObject, AddComponent, SetParent, grouping
- Selection operations: See references/selection-operations.md
- Get/set selection, multi-select, filter by type/editability
- PlayMode automation: See references/playmode-automation.md
- Click UI buttons, raycast interaction, invoke methods, set fields, tool combination workflows
- PlayMode UI controls: See references/playmode-ui-controls.md
- InputField, Slider, Toggle, Dropdown, drag & drop simulation, list all UI controls
- PlayMode inspection: See references/playmode-inspection.md
- Scene info, game state via reflection, physics state, GameObject search, position/rotation
Weekly Installs
30
Repository
hatayama/uloopmcpGitHub Stars
207
First Seen
Feb 14, 2026
Security Audits
Installed on
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