uloop-find-game-objects
SKILL.md
uloop find-game-objects
Find GameObjects with search criteria or get currently selected objects.
Usage
uloop find-game-objects [options]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--name-pattern |
string | - | Name pattern to search |
--search-mode |
string | Exact |
Search mode: Exact, Path, Regex, Contains, Selected |
--required-components |
array | - | Required components |
--tag |
string | - | Tag filter |
--layer |
integer | - | Layer filter (layer number) |
--max-results |
integer | 20 |
Maximum number of results |
--include-inactive |
boolean | false |
Include inactive GameObjects |
--include-inherited-properties |
boolean | false |
Include inherited properties in results |
Search Modes
| Mode | Description |
|---|---|
Exact |
Exact name match (default) |
Path |
Hierarchy path search (e.g., Canvas/Button) |
Regex |
Regular expression pattern |
Contains |
Partial name match |
Selected |
Get currently selected GameObjects in Unity Editor |
Global Options
| Option | Description |
|---|---|
--project-path <path> |
Target a specific Unity project (mutually exclusive with --port) |
-p, --port <port> |
Specify Unity TCP port directly (mutually exclusive with --project-path) |
Examples
# Find by name
uloop find-game-objects --name-pattern "Player"
# Find with component
uloop find-game-objects --required-components Rigidbody
# Find by tag
uloop find-game-objects --tag "Enemy"
# Regex search
uloop find-game-objects --name-pattern "UI_.*" --search-mode Regex
# Get selected GameObjects
uloop find-game-objects --search-mode Selected
# Get selected including inactive
uloop find-game-objects --search-mode Selected --include-inactive
Output
Returns JSON with matching GameObjects.
For Selected mode with multiple objects, results are exported to file:
- Single selection: JSON response directly
- Multiple selection: File at
.uloop/outputs/FindGameObjectsResults/ - No selection: Empty results with message
Weekly Installs
33
Repository
hatayama/uloopmcpGitHub Stars
207
First Seen
Feb 14, 2026
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