uloop-get-hierarchy

Installation
SKILL.md

uloop get-hierarchy

Get Unity Hierarchy structure from the whole scene, a root path, or selected Hierarchy objects.

Use this for hierarchy structure, especially descendants under the current selection. Use find-game-objects --search-mode Selected when you need selected object details or component properties.

Usage

uloop get-hierarchy [options]

Parameters

Parameter Type Default Description
--root-path string - Root GameObject path to start from
--max-depth integer -1 Maximum depth (-1 for unlimited)
--include-components boolean true Include component information
--include-inactive boolean true Include inactive GameObjects
--include-paths boolean false Include full path information
--use-components-lut string auto Use LUT for components (auto, true, false)
--use-selection boolean false Use selected GameObject(s) as root(s). When true, --root-path is ignored.

Global Options

Option Description
--project-path <path> Optional. Use only when the target Unity project is not the current directory.

Examples

# Get entire hierarchy
uloop get-hierarchy

# Get hierarchy from specific root
uloop get-hierarchy --root-path "Canvas/UI"

# Limit depth
uloop get-hierarchy --max-depth 2

# Without components
uloop get-hierarchy --include-components false

# Get hierarchy from currently selected GameObjects
uloop get-hierarchy --use-selection

Output

Returns JSON with:

  • message (string): Human-readable guidance pointing at the saved file
  • hierarchyFilePath (string): Filesystem path to the JSON file that contains the actual hierarchy data

The hierarchy itself is not in the response — it is written to the file at hierarchyFilePath. Open that file to read the Context and Hierarchy payload (GameObject tree, components, etc.).

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Feb 14, 2026
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