uloop-get-hierarchy
SKILL.md
uloop get-hierarchy
Get Unity Hierarchy structure.
Usage
uloop get-hierarchy [options]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--root-path |
string | - | Root GameObject path to start from |
--max-depth |
integer | -1 |
Maximum depth (-1 for unlimited) |
--include-components |
boolean | true |
Include component information |
--include-inactive |
boolean | true |
Include inactive GameObjects |
--include-paths |
boolean | false |
Include full path information |
--use-components-lut |
string | auto |
Use LUT for components (auto, true, false) |
--use-selection |
boolean | false |
Use selected GameObject(s) as root(s). When true, --root-path is ignored. |
Global Options
| Option | Description |
|---|---|
--project-path <path> |
Target a specific Unity project (mutually exclusive with --port) |
-p, --port <port> |
Specify Unity TCP port directly (mutually exclusive with --project-path) |
Examples
# Get entire hierarchy
uloop get-hierarchy
# Get hierarchy from specific root
uloop get-hierarchy --root-path "Canvas/UI"
# Limit depth
uloop get-hierarchy --max-depth 2
# Without components
uloop get-hierarchy --include-components false
# Get hierarchy from currently selected GameObjects
uloop get-hierarchy --use-selection
Output
Returns JSON with hierarchical structure of GameObjects and their components.
Weekly Installs
30
Repository
hatayama/uloopmcpGitHub Stars
207
First Seen
Feb 14, 2026
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