skills/hatayama/uloopmcp/uloop-get-hierarchy

uloop-get-hierarchy

SKILL.md

uloop get-hierarchy

Get Unity Hierarchy structure.

Usage

uloop get-hierarchy [options]

Parameters

Parameter Type Default Description
--root-path string - Root GameObject path to start from
--max-depth integer -1 Maximum depth (-1 for unlimited)
--include-components boolean true Include component information
--include-inactive boolean true Include inactive GameObjects
--include-paths boolean false Include full path information
--use-components-lut string auto Use LUT for components (auto, true, false)
--use-selection boolean false Use selected GameObject(s) as root(s). When true, --root-path is ignored.

Global Options

Option Description
--project-path <path> Target a specific Unity project (mutually exclusive with --port)
-p, --port <port> Specify Unity TCP port directly (mutually exclusive with --project-path)

Examples

# Get entire hierarchy
uloop get-hierarchy

# Get hierarchy from specific root
uloop get-hierarchy --root-path "Canvas/UI"

# Limit depth
uloop get-hierarchy --max-depth 2

# Without components
uloop get-hierarchy --include-components false

# Get hierarchy from currently selected GameObjects
uloop get-hierarchy --use-selection

Output

Returns JSON with hierarchical structure of GameObjects and their components.

Weekly Installs
30
GitHub Stars
207
First Seen
Feb 14, 2026
Installed on
codex30
amp29
github-copilot29
kimi-cli29
gemini-cli29
opencode29