uloop-execute-menu-item
uloop execute-menu-item
Execute Unity MenuItem.
Usage
uloop execute-menu-item --menu-item-path "<path>"
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--menu-item-path |
string | - | Menu item path (e.g., "GameObject/Create Empty") |
--use-reflection-fallback |
boolean | true |
Use reflection fallback |
Global Options
| Option | Description |
|---|---|
--project-path <path> |
Optional. Use only when the target Unity project is not the current directory. |
Examples
# Create empty GameObject
uloop execute-menu-item --menu-item-path "GameObject/Create Empty"
# Save scene
uloop execute-menu-item --menu-item-path "File/Save"
# Open project settings
uloop execute-menu-item --menu-item-path "Edit/Project Settings..."
Output
Returns JSON with execution result.
Notes
- Use
uloop execute-dynamic-codeto discover available menu paths if needed - Some menu items may require specific context or selection
More from hatayama/unity-cli-loop
uloop-control-play-mode
Control Unity Editor play mode (play/stop/pause). Use when you need to: (1) Start play mode to test game behavior, (2) Stop play mode to return to edit mode, (3) Pause play mode for frame-by-frame inspection.
3uloop-run-tests
Execute Unity Test Runner and get detailed results. Use when you need to: (1) Run EditMode or PlayMode unit tests, (2) Verify code changes pass all tests, (3) Diagnose test failures with error messages and stack traces. Auto-saves NUnit XML results on failure.
2uloop-compile
Compile Unity project and report errors/warnings. Use when you need to: (1) Verify code compiles after C# file edits, (2) Check for compile errors before testing, (3) Force full recompilation with Domain Reload. Returns error and warning counts.
2uloop-screenshot
Capture screenshots of Unity Editor windows as PNG files. Use when you need to: (1) Screenshot Game View, Scene View, Console, Inspector, or other windows, (2) Capture current visual state for debugging or documentation, (3) Save editor window appearance as image files.
2uloop-launch
Launch Unity project with matching Editor version via uloop CLI. Use when you need to: (1) Open a Unity project with the correct Editor version, (2) Restart Unity to apply changes, (3) Switch build target when launching.
2uloop-get-logs
Retrieve logs from Unity Console with filtering and search. Use when you need to: (1) Check for errors or warnings after compilation or play mode, (2) Debug issues by searching log messages, (3) Investigate failures with stack traces. Supports filtering by log type, text search, and regex.
2