comfyui-node-inputs
SKILL.md
ComfyUI Node Inputs
Inputs define what data a node accepts. Widget inputs create UI controls; connection inputs create socket slots.
Widget Input Types
INT
io.Int.Input("seed",
default=0,
min=0,
max=0xffffffffffffffff,
step=1,
control_after_generate=True, # adds increment/decrement/randomize control
display_mode=io.NumberDisplay.number, # "number", "slider", or "gradient_slider"
tooltip="Random seed for generation",
)
NumberDisplay options: io.NumberDisplay.number, io.NumberDisplay.slider, io.NumberDisplay.gradient_slider
ControlAfterGenerate options: True (default randomize), or io.ControlAfterGenerate.fixed, .increment, .decrement, .randomize
FLOAT
io.Float.Input("strength",
default=1.0,
min=0.0,
max=10.0,
step=0.01,
round=0.001, # rounding precision
display_mode=io.NumberDisplay.slider,
gradient_stops=[{"offset": 0.0, "color": [0, 0, 0]}, {"offset": 1.0, "color": [255, 255, 255]}], # for gradient_slider mode
tooltip="Effect strength",
)
STRING
# Single-line string
io.String.Input("name",
default="",
placeholder="Enter name...",
)
# Multi-line text area
io.String.Input("prompt",
multiline=True,
default="",
placeholder="Enter prompt...",
dynamic_prompts=True, # enable dynamic prompt syntax
)
BOOLEAN
io.Boolean.Input("enabled",
default=True,
label_on="Enabled",
label_off="Disabled",
tooltip="Toggle this feature",
)
COMBO (Dropdown)
io.Combo.Input("mode",
options=["option_a", "option_b", "option_c"],
default="option_a",
tooltip="Select processing mode",
control_after_generate=True, # adds increment/decrement/randomize control
)
Combo with Enum:
from enum import Enum
class BlendMode(Enum):
NORMAL = "normal"
MULTIPLY = "multiply"
SCREEN = "screen"
io.Combo.Input("blend", options=BlendMode, default=BlendMode.NORMAL)
# Enum values auto-converted to string list
Combo with file upload:
io.Combo.Input("image_file",
options=[],
upload=io.UploadType.image, # .image, .audio, .video, .model (for generic file upload)
image_folder=io.FolderType.input, # .input, .output, .temp
)
Dynamic combo with remote options:
io.Combo.Input("model_name",
options=[],
remote=io.RemoteOptions(
route="/internal/models/checkpoints",
refresh_button=True,
control_after_refresh="first", # "first" or "last"
timeout=5000, # ms
max_retries=3,
refresh=60000, # TTL refresh interval in ms
),
)
MULTICOMBO (Multi-select Dropdown)
io.MultiCombo.Input("tags",
options=["tag1", "tag2", "tag3", "tag4"],
default=["tag1"],
placeholder="Select tags...",
chip=True, # display as chips
)
# Value type: list[str]
COLOR (Color Picker)
io.Color.Input("color",
default="#ffffff",
socketless=True, # widget only by default
)
# Value type: str (hex color)
BOUNDING_BOX (Rectangle Selector)
io.BoundingBox.Input("region",
default={"x": 0, "y": 0, "width": 512, "height": 512},
socketless=True,
component="my_component", # optional custom UI component name
force_input=False,
)
# Value type: {"x": int, "y": int, "width": int, "height": int}
CURVE (Spline Editor)
io.Curve.Input("curve",
default=[(0.0, 0.0), (1.0, 1.0)], # linear ramp
socketless=True,
)
# Value type: list[tuple[float, float]]
WEBCAM (Camera Capture)
io.Webcam.Input("capture")
# Value type: str
IMAGECOMPARE (Comparison Widget)
io.ImageCompare.Input("comparison", socketless=True)
# Value type: dict
Input Options (Common to All)
io.Image.Input("image",
optional=True, # not required; creates optional input socket
tooltip="Description shown on hover",
lazy=True, # lazy evaluation - only computed when needed
advanced=True, # hidden by default in compact mode
raw_link=True, # receive raw link reference instead of value
)
force_input
Forces a widget input to appear as a connection socket instead of a widget:
io.Float.Input("value",
default=1.0,
force_input=True, # shows as socket, not slider
)
socketless
Makes a widget input appear only as a widget with no input socket:
io.String.Input("note",
default="",
socketless=True, # widget only, no connection socket
)
Optional Inputs
class MyNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="MyNode",
display_name="My Node",
category="example",
inputs=[
io.Image.Input("image"), # required
io.Mask.Input("mask", optional=True), # optional
io.Float.Input("blend", default=0.5), # has default widget
],
outputs=[io.Image.Output("IMAGE")],
)
@classmethod
def execute(cls, image, mask=None, blend=0.5):
# Optional inputs default to None when not connected
if mask is not None:
image = image * (1 - blend) + image * mask.unsqueeze(-1) * blend
return io.NodeOutput(image)
Hidden Inputs
Hidden inputs receive server-provided values, not user input:
class MyNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="MyNode",
display_name="My Node",
category="example",
inputs=[io.String.Input("text")],
outputs=[io.String.Output()],
hidden=[
io.Hidden.unique_id, # node's unique ID
io.Hidden.prompt, # full prompt data
io.Hidden.extra_pnginfo, # PNG metadata dict
io.Hidden.dynprompt, # dynamic prompt object
io.Hidden.auth_token_comfy_org, # auth token
io.Hidden.api_key_comfy_org, # API key
],
)
@classmethod
def execute(cls, text):
# Access hidden values via cls.hidden
node_id = cls.hidden.unique_id
prompt = cls.hidden.prompt
extra = cls.hidden.extra_pnginfo
return io.NodeOutput(f"{text} (node: {node_id})")
Lazy Evaluation
Lazy inputs are only evaluated when actually needed, saving computation:
class ConditionalNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="ConditionalNode",
display_name="Conditional",
category="logic",
inputs=[
io.Boolean.Input("condition"),
io.Image.Input("if_true", lazy=True),
io.Image.Input("if_false", lazy=True),
],
outputs=[io.Image.Output("IMAGE")],
)
@classmethod
def check_lazy_status(cls, condition, if_true=None, if_false=None):
"""Return list of input names that need evaluation."""
if condition and if_true is None:
return ["if_true"]
if not condition and if_false is None:
return ["if_false"]
return []
@classmethod
def execute(cls, condition, if_true, if_false):
return io.NodeOutput(if_true if condition else if_false)
Rules for lazy evaluation:
- Mark inputs with
lazy=True - Implement
check_lazy_status()classmethod - Unevaluated inputs are
None - Return list of input names that need computing, or empty list
- Method may be called multiple times
V1 Input Format (Legacy Reference)
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"image": ("IMAGE",),
"strength": ("FLOAT", {
"default": 1.0, "min": 0.0, "max": 10.0, "step": 0.01
}),
"mode": (["option_a", "option_b"],),
"text": ("STRING", {"multiline": True, "default": ""}),
},
"optional": {
"mask": ("MASK",),
},
"hidden": {
"unique_id": "UNIQUE_ID",
"prompt": "PROMPT",
"extra_pnginfo": "EXTRA_PNGINFO",
},
}
Complete Example: Multi-Input Node
class AdvancedImageNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="AdvancedImageNode",
display_name="Advanced Image",
category="image/advanced",
description="Demonstrates various input types",
inputs=[
# Required connection input
io.Image.Input("image", tooltip="Input image"),
# Required widget inputs
io.Float.Input("brightness", default=1.0, min=0.0, max=3.0,
step=0.1, display_mode=io.NumberDisplay.slider),
io.Float.Input("contrast", default=1.0, min=0.0, max=3.0, step=0.1),
io.Int.Input("seed", default=0, min=0, max=0xffffffffffffffff,
control_after_generate=True),
io.Combo.Input("blend_mode", options=["normal", "multiply", "screen"]),
io.Boolean.Input("flip_horizontal", default=False),
io.String.Input("label", default="", socketless=True),
# Optional inputs
io.Mask.Input("mask", optional=True),
io.Image.Input("overlay", optional=True),
# Advanced inputs (collapsed by default)
io.Float.Input("gamma", default=1.0, min=0.1, max=3.0, advanced=True),
],
outputs=[
io.Image.Output("IMAGE"),
io.Mask.Output("MASK"),
],
)
@classmethod
def execute(cls, image, brightness, contrast, seed, blend_mode,
flip_horizontal, label, mask=None, overlay=None, gamma=1.0):
result = image * brightness
if flip_horizontal:
result = torch.flip(result, dims=[2])
if mask is not None:
result = result * mask.unsqueeze(-1)
return io.NodeOutput(result, mask if mask is not None else torch.ones(result.shape[:3]))
See Also
comfyui-node-basics- Node structure overviewcomfyui-node-datatypes- Data type detailscomfyui-node-advanced- MatchType, Autogrow, DynamicCombocomfyui-node-lifecycle- Lazy evaluation details
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