feature-generator
SKILL.md
Feature Generator Skill
Writes complete, production-ready C# scripts for game features.
What This Does
Generates fully-functional feature code that:
- Matches Your Patterns - Follows your 20 starter scripts' style and organization
- Uses Modern Practices - Input System, async/await, dependency injection, pooling
- Integrates Seamlessly - Properly connects to GameManager, InputManager, UIManager, AudioManager
- Production Quality - Proper error handling, null checks, logging, optimization
- Memory Safe - Appropriate pooling, proper cleanup, no leaks
- Well-Documented - Clear comments explaining non-obvious logic
Activation Triggers
This skill activates when you:
- Ask to "generate a script" or "write a script"
- Request "code" for a feature
- Run
/generate-featurecommand - Ask to "implement" something
- Say "write code for" a system
Input Format
Provide the architecture from /design-feature:
- "Generate the BossEnemy script based on this architecture..."
- "Write all three attack pattern scripts..."
- "Code the shop UI system..."
Output Format
Complete scripts with:
- Full C# code - Ready to copy/paste into Unity
- Class Documentation - What the class does
- Public API - Exposed methods/properties and their purpose
- Integration Notes - How to connect in editor (Inspector assignments)
- Modern Pattern Usage - Where Input System, async, DI, pooling are used
- Performance Notes - Why certain decisions were made
Quality Guarantees
Generated code: ✓ Compiles without errors ✓ Follows your starter patterns ✓ Uses modern Unity practices ✓ Memory efficient ✓ Ready to test immediately
Jam-Time Speed
Generate → Paste → Test → Next feature. No refactoring needed.
Weekly Installs
1
Repository
karchtho/my-cla…ketplaceFirst Seen
13 days ago
Security Audits
Installed on
mcpjam1
claude-code1
replit1
junie1
windsurf1
zencoder1