ue-animation-system

Installation
SKILL.md

UE Animation System

Target engine: UE 5.8. APIs below are verified against the 5.8 headers; older forms are listed under "Deprecated — do not use".

Covers the runtime animation path in the Engine module — UAnimInstance, FAnimInstanceProxy, UAnimMontage, UAnimNotify/UAnimNotifyState, curves, blend spaces, anim state machines, linked anim layers and root motion — plus the animation plugins shipped in 5.8 (PoseSearch, MotionWarping, Chooser, IKRig, ControlRig, BlendStack, OptimusCore, UAF). Build.cs: Engine for everything under Runtime/Engine/Classes/Animation, AnimGraphRuntime for the helper anim nodes such as FAnimNode_LayeredBoneBlend; plugin module names are listed per row below.

Context

Read .agents/ue-project-context.md if it exists (module names, conventions, enabled plugins, GAS/networking setup). Do not stop if it is missing.

Identify the area from the request and the codebase. Ask only when two plausible readings would produce different code.

Installs
1.0K
GitHub Stars
359
First Seen
Mar 9, 2026